#include "game.h"
+#include "data.h"
+#include "gba.h"
+#include "util.h"
+#include "dma.h"
+#include "input.h"
+#include "debug.h"
static int menuscr_start(void);
static void menuscr_stop(void);
static void menuscr_frame(void);
+static void menuscr_vblank(void);
static struct screen menuscr = {
"menu",
menuscr_start,
menuscr_stop,
menuscr_frame,
- 0
+ menuscr_vblank
};
struct screen *init_menu_screen(void)
static int menuscr_start(void)
{
+ gba_setmode(3, DISPCNT_BG2);
+ dma_copy16(3, gba_vram_lfb0, menuscr_pixels, 240 * 160, 0);
return 0;
}
static void menuscr_frame(void)
{
+ update_keyb();
+
+ if(KEYPRESS(BN_START)) {
+ change_screen(find_screen("game"));
+ }
+}
+
+static void menuscr_vblank(void)
+{
}