#include "input.h"
#include "sprite.h"
#include "debug.h"
+#include "scoredb.h"
enum {
MENU_START,
wait_vblank();
spr_clear();
- cur_x = pos[0][0] - CUR_XOFFS;
- cur_y = pos[0][1];
+ cur_x = pos[sel][0] - CUR_XOFFS;
+ cur_y = pos[sel][1];
running = 1;
return 0;
{
update_keyb();
- if(KEYPRESS(BN_START) || (sel == 0 && KEYPRESS(BN_A))) {
+ if(KEYPRESS(BN_START)) {
change_screen(find_screen("game"));
return;
}
+ if(KEYPRESS(BN_A)) {
+ switch(sel) {
+ case MENU_START:
+ change_screen(find_screen("game"));
+ return;
+ case MENU_CTRL:
+ change_screen(find_screen("controls"));
+ return;
+ default:
+ break;
+ }
+ }
+
if(KEYPRESS(BN_DOWN) && sel <= NUM_MENU_ITEMS) {
cur_x = pos[++sel][0] - CUR_XOFFS;
cur_y = pos[sel][1];
if((KEYPRESS(BN_LEFT) || KEYPRESS(BN_RIGHT)) && sel == MENU_COLORS) {
gba_colors ^= 1;
setup_palette();
+ scores[10].score = (scores[10].score & ~1) | (gba_colors & 1);
+ save_scores();
}
wait_vblank();