return 1;
}
-static SFG_Window* fghWindowUnderCursor(SFG_Window *window)
+SFG_Window* fghWindowUnderCursor(SFG_Window *window)
{
/* Check if the current window that the mouse is over is a child window
* of the window the message was sent to. Some events only sent to main window,
*/
if (window && window->Children.First) /* This window has childs */
{
- SFG_WindowHandleType hwnd;
+ HWND hwnd;
SFG_Window* child_window;
/* Get mouse position at time of message */
break;
case WM_SETFOCUS:
-/* printf("WM_SETFOCUS: %p\n", window ); */
-
+ /*printf("WM_SETFOCUS: %p\n", window );*/
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
SetActiveWindow( window->Window.Handle );
break;
case WM_KILLFOCUS:
- {
-/* printf("WM_KILLFOCUS: %p\n", window ); */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+ /*printf("WM_KILLFOCUS: %p\n", window ); */
+ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Check if there are any open menus that need to be closed */
- fgPlatformCheckMenuDeactivate();
- }
+ /* Check if there are any open menus that need to be closed */
+ fgPlatformCheckMenuDeactivate();
break;
#if 0
*/
if (FETCH_WCB( *window, Entry ))
{
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+ fgSetWindow(saved_window);
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
fghRedrawWindow( window );
EndPaint( hWnd, &ps );
}
+ lRet = 0; /* As per docs, should return 0 */
}
break;
case WM_MOUSEMOVE:
{
+ /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
- window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */
window->State.MouseY = LOWORD( lParam );
#else
- window->State.MouseX = LOWORD( lParam );
- window->State.MouseY = HIWORD( lParam );
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
GLboolean pressed = GL_TRUE;
int button;
+ /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
- window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */
window->State.MouseY = LOWORD( lParam );
#else
- window->State.MouseX = LOWORD( lParam );
- window->State.MouseY = HIWORD( lParam );
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
case WM_MOUSEWHEEL:
{
- SFG_Window *child_window = NULL;
int wheel_number = 0; /* Only one scroll wheel on windows */
- /* int GET_KEYSTATE_WPARAM( wParam ); */
+#if defined(_WIN32_WCE)
+ int modkeys = LOWORD(wParam);
+ short ticks = (short)HIWORD(wParam);
+ /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+ xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong)
+ yPos = HIWORD(lParam);
+ */
+#else
+ /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
+ /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
+ */
+#endif /* defined(_WIN32_WCE) */
window = fghWindowUnderCursor(window);