#include "sdr.h"
#include "texture.h"
#include "post.h"
+#include "imtk.h"
static int init(void);
static void destroy(void);
static void draw(long tm)
{
+ static float vgn_offset = 0.47;
+ static float vgn_sharp = 3.1;
+
+ glDisable(GL_DEPTH_TEST);
+
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/*
glVertex2f(-1, 1);
glEnd();
- if(dbgtex) {
+ vignette(0.15, 0.05, 0.15, vgn_offset, vgn_sharp);
+
+ if(dbgtex && dbg_alpha > 0.0) {
glUseProgram(0);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(1, -1, 1);
overlay_tex(dbgtex, dbg_alpha);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ }
+
+ if(dbgui) {
+ glUseProgram(0);
+
+ imtk_begin();
+ imtk_layout_start(10, 20);
+ imtk_layout_spacing(10);
+
+ imtk_layout_dir(IMTK_HORIZONTAL);
+
+ imtk_label("offset:", IMTK_AUTO, IMTK_AUTO);
+ vgn_offset = imtk_slider(IMUID, vgn_offset, 0.0, 1.5, IMTK_AUTO, IMTK_AUTO);
+ imtk_layout_newline();
+
+ imtk_label("sharpness:", IMTK_AUTO, IMTK_AUTO);
+ vgn_sharp = imtk_slider(IMUID, vgn_sharp, 0, 10, IMTK_AUTO, IMTK_AUTO);
+ imtk_layout_newline();
+ imtk_end();
}
}
mouse_y = y;
switch(bn) {
+ case 0:
+ if(imtk_layout_contains(x, y)) {
+ imtk_inp_mouse(bn, st);
+ }
+ break;
case 3:
dbg_alpha += 0.1;
if(dbg_alpha > 1.0) dbg_alpha = 1.0;
if(!(dx | dy)) return;
+ if(imtk_layout_contains(x, y)) {
+ imtk_inp_motion(x, y);
+ return;
+ }
+
if(bnstate[0]) {
cam_theta += dx * 0.5;
cam_phi += dy * 0.5;