#include <assert.h>
#include "miniglut.h"
#include "game.h"
+#include "gba.h"
static void display(void);
static void idle(void);
{
modkeys = glutGetModifiers();
- if((key == '\n' || key == '\r') && (modkeys & GLUT_ACTIVE_ALT)) {
- opt.fullscreen ^= 1;
- set_fullscreen(opt.fullscreen);
- return;
- }
keystate[key] = 1;
//game_key(key, 1);
}