#include <stdint.h>
+struct cell;
+struct level;
+
struct player {
int32_t x, y;
int32_t theta, phi;
+ int cx, cy;
+ struct cell *cell;
};
+void init_player(struct player *p, struct level *lvl);
void player_input(struct player *p, uint16_t bnstate);
#endif /* PLAYER_H_ */