#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <alloca.h>
#include "polyfill.h"
#include "gfxutil.h"
#include "demo.h"
0, 0, 0
};
+struct pimage pimg_fb, pimg_texture;
+
void polyfill(int mode, struct pvertex *verts, int nverts)
{
#ifndef NDEBUG
++v;
x1 = v->x >> 8;
y1 = v->y >> 8;
- if(clip_line(&x0, &y0, &x1, &y1, 0, 0, fb_width, fb_height)) {
+ if(clip_line(&x0, &y0, &x1, &y1, 0, 0, pimg_fb.width, pimg_fb.height)) {
draw_line(x0, y0, x1, y1, color);
}
}
x0 = verts[0].x >> 8;
y0 = verts[0].y >> 8;
- if(clip_line(&x1, &y1, &x0, &y0, 0, 0, fb_width, fb_height)) {
+ if(clip_line(&x1, &y1, &x0, &y0, 0, 0, pimg_fb.width, pimg_fb.height)) {
draw_line(x1, y1, x0, y0, color);
}
}
+static uint32_t scan_edge(struct pvertex *v0, struct pvertex *v1, struct pvertex *edge);
+
#define NEXTIDX(x) (((x) - 1 + nverts) % nverts)
#define PREVIDX(x) (((x) + 1) % nverts)
-#define CALC_EDGE(which) \
- do { \
- which##_x = pv[which##_beg].x; \
- which##_dx = pv[which##_end].x - pv[which##_beg].x; \
- which##_slope = (which##_dx << 8) / which##_dy; \
- } while(0)
-
void polyfill_flat(struct pvertex *pv, int nverts)
{
- int i, sline, x, slen, top = 0;
- int left_beg, left_end, right_beg, right_end;
- int32_t left_dy, left_dx, right_dy, right_dx;
- int32_t left_slope, right_slope;
- int32_t left_x, right_x, y;
- uint16_t color = ((pv->r << 8) & 0xf800) | ((pv->g << 3) & 0x7e0) |
- ((pv->b >> 3) & 0x1f);
- uint16_t *pixptr;
-
- /* find topmost */
- for(i=1; i<nverts; i++) {
- if(pv[i].y < pv[top].y) {
- top = i;
- }
- }
- left_beg = right_beg = top;
- left_end = PREVIDX(left_beg);
- right_end = NEXTIDX(right_beg);
+ int i;
+ int topidx = 0, botidx = 0, sltop = pimg_fb.height, slbot = 0;
+ struct pvertex *left, *right;
+ uint16_t color = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b);
- if((left_dy = pv[left_end].y - pv[left_beg].y)) {
- CALC_EDGE(left);
+ for(i=1; i<nverts; i++) {
+ if(pv[i].y < pv[topidx].y) topidx = i;
+ if(pv[i].y > pv[botidx].y) botidx = i;
}
- if((right_dy = pv[right_end].y - pv[right_beg].y)) {
- CALC_EDGE(right);
+ left = (struct pvertex*)alloca(pimg_fb.height * sizeof *left);
+ right = (struct pvertex*)alloca(pimg_fb.height * sizeof *right);
+ memset(left, 0, pimg_fb.height * sizeof *left);
+ memset(right, 0, pimg_fb.height * sizeof *right);
+
+ for(i=0; i<nverts; i++) {
+ int next = NEXTIDX(i);
+ int32_t y0 = pv[i].y;
+ int32_t y1 = pv[next].y;
+
+ if((y0 >> 8) == (y1 >> 8)) {
+ if(y0 > y1) {
+ int idx = y0 >> 8;
+ left[idx].x = pv[i].x < pv[next].x ? pv[i].x : pv[next].x;
+ right[idx].x = pv[i].x < pv[next].x ? pv[next].x : pv[i].x;
+ }
+ } else {
+ struct pvertex *edge = y0 > y1 ? left : right;
+ uint32_t res = scan_edge(pv + i, pv + next, edge);
+ uint32_t tmp = (res >> 16) & 0xffff;
+ if(tmp > slbot) slbot = tmp;
+ if((tmp = res & 0xffff) < sltop) {
+ sltop = tmp;
+ }
+ }
}
- y = pv[top].y;
- sline = pv[top].y >> 8;
+ for(i=sltop; i<=slbot; i++) {
+ int32_t x;
+ uint16_t *pixptr;
- for(;;) {
- if(y >= pv[left_end].y) {
- while(y >= pv[left_end].y) {
- left_beg = left_end;
- if(left_beg == right_beg) return;
- left_end = PREVIDX(left_end);
- }
+ x = left[i].x;
+ pixptr = pimg_fb.pixels + i * pimg_fb.width + (x >> 8);
- left_dy = pv[left_end].y - pv[left_beg].y;
- CALC_EDGE(left);
+ while(x <= right[i].x) {
+#ifdef DEBUG_POLYFILL
+ *pixptr++ += 15;
+#else
+ *pixptr++ = color;
+#endif
+ x += 256;
}
+ }
+}
- if(y >= pv[right_end].y) {
- while(y >= pv[right_end].y) {
- right_beg = right_end;
- if(left_beg == right_beg) return;
- right_end = NEXTIDX(right_end);
- }
-
- right_dy = pv[right_end].y - pv[right_beg].y;
- CALC_EDGE(right);
- }
+static uint32_t scan_edge(struct pvertex *v0, struct pvertex *v1, struct pvertex *edge)
+{
+ int i;
+ int32_t x, dx, dy, slope;
+ int32_t start_idx, end_idx;
+
+ if(v0->y > v1->y) {
+ struct pvertex *tmp = v0;
+ v0 = v1;
+ v1 = tmp;
+ }
- x = left_x >> 8;
- slen = (right_x >> 8) - (left_x >> 8);
+ dy = v1->y - v0->y;
+ dx = v1->x - v0->x;
+ slope = (dx << 8) / dy;
- pixptr = (uint16_t*)fb_pixels + sline * fb_width + x;
- for(i=0; i<slen; i++) {
- *pixptr++ += 10;
- }
+ start_idx = v0->y >> 8;
+ end_idx = v1->y >> 8;
- ++sline;
- y += 256;
- left_x += left_slope;
- right_x += right_slope;
+ x = v0->x;
+ for(i=start_idx; i<end_idx; i++) {
+ edge[i].x = x;
+ x += slope;
}
+
+ return (uint32_t)start_idx | ((uint32_t)(end_idx - 1) << 16);
}