#include "3dgfx.h"
#include "gfxutil.h"
#include "polyfill.h" /* just for struct pimage */
+#include "cfgopt.h"
struct mesh {
int prim;
g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
g3d_translate(0, 0, -cam_dist);
- g3d_rotate(cam_phi, 1, 0, 0);
- g3d_rotate(cam_theta, 0, 1, 0);
+ if(opt.sball) {
+ g3d_mult_matrix(sball_matrix);
+ } else {
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
+ }
g3d_light_pos(0, -10, 10, 20);