#include "texture.h"
-extern struct texture fbtex[2];
-extern int fbtex_cur;
+extern struct texture post_fbtex[2];
+extern int post_fbtex_cur;
+extern unsigned int post_fbo[2];
int post_init(void);
void post_cleanup(void);
void overlay(unsigned int tex, float aspect, float alpha);
void overlay_tex(struct texture *tex, float alpha);
+/* blends a vignette overlay onto the framebuffer */
+void vignette(float r, float g, float b, float offs, float sharp);
+
#endif /* POST_H_ */