update();
- memset(fb_pixels, 0, fb_width * fb_height * 2);
+ memset(fb_pixels, 0, FB_WIDTH * FB_HEIGHT * 2);
for(i=0; i<120; i++) {
for(j=0; j<160; j++) {
draw_mesh(&mmesh);
- g3d_viewport(0, 0, fb_width, fb_height);
+ g3d_viewport(0, 0, FB_WIDTH, FB_HEIGHT);
swap_buffers(fb_pixels);
}