#include "cfgopt.h"
#include "mesh.h"
#include "bsptree.h"
+#include "util.h"
static int init(void);
static void destroy(void);
}
*/
- gen_texture(&tex, 128, 128);
+ gen_texture(&tex, 64, 64);
#ifdef DEBUG_POLYFILL
- lowres_width = fb_width / LOWRES_SCALE;
- lowres_height = fb_height / LOWRES_SCALE;
+ lowres_width = FB_WIDTH / LOWRES_SCALE;
+ lowres_height = FB_HEIGHT / LOWRES_SCALE;
lowres_pixels = malloc(lowres_width * lowres_height * 2);
scr.draw = draw_debug;
#endif
update();
- memset(fb_pixels, 0, fb_width * fb_height * 2);
+ memset16(fb_pixels, PACK_RGB16(20, 30, 50), FB_WIDTH * FB_HEIGHT);
g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
g3d_rotate(cam_theta, 0, 1, 0);
}
- g3d_light_pos(0, -10, 10, 20);
-
- g3d_mtl_diffuse(0.4, 0.7, 1.0);
+ g3d_light_dir(0, -10, 10, 10);
+ g3d_mtl_diffuse(1.0, 1.0, 1.0);
g3d_set_texture(tex.width, tex.height, tex.pixels);
if(use_bsp) {
draw_lowres_raster();
- g3d_framebuffer(fb_width, fb_height, fb_pixels);
+ g3d_framebuffer(FB_WIDTH, FB_HEIGHT, fb_pixels);
g3d_polygon_mode(G3D_WIRE);
draw_mesh(&cube);
for(i=0; i<lowres_height; i++) {
for(j=0; j<lowres_width; j++) {
- draw_huge_pixel(dptr, fb_width, *sptr++);
+ draw_huge_pixel(dptr, FB_WIDTH, *sptr++);
dptr += LOWRES_SCALE;
}
- dptr += fb_width * LOWRES_SCALE - fb_width;
+ dptr += FB_WIDTH * LOWRES_SCALE - FB_WIDTH;
}
}
for(i=0; i<ysz; i++) {
for(j=0; j<xsz; j++) {
- int val = i ^ j;
+ int val = (i << 2) ^ (j << 2);
+ uint16_t r = val;
+ uint16_t g = val << 1;
+ uint16_t b = val << 2;
- *pix++ = PACK_RGB16(val, val, val);
+ *pix++ = PACK_RGB16(r, g, b);
}
}