static int init(void);
static void destroy(void);
static void start(long trans_time);
-static void stop(long trans_time);
static void draw(void);
static unsigned int lastFrameTime = 0;
ret.y = rand() % 200 - 100; if (ret.y == 0) ret.y = 1;
ret.z = rand() % 200 - 100; if (ret.z == 0) ret.z = 1;
- // Normalize
+ /* Normalize */
l = sqrt(ret.x * ret.x + ret.y * ret.y + ret.z * ret.z);
ret.x /= l;
ret.y /= l;