#include <stdio.h>
#include <stdlib.h>
+#include <math.h>
#include <limits.h>
#include <SDL/SDL.h>
#include "demo.h"
#include "tinyfps.h"
+#include "timer.h"
+#include "cfgopt.h"
+#include "sball.h"
+#include "vmath.h"
static void handle_event(SDL_Event *ev);
static void toggle_fullscreen(void);
+static int handle_sball_event(sball_event *ev);
+static void recalc_sball_matrix(float *xform);
+
+
static int quit;
-static long start_time;
static SDL_Surface *fbsurf;
static int fbscale = 2;
static int xsz, ysz;
static unsigned int sdl_flags = SDL_SWSURFACE;
+static int use_sball;
+static vec3_t pos = {0, 0, 0};
+static quat_t rot = {0, 0, 0, 1};
+
+
int main(int argc, char **argv)
{
int s, i, j;
fprintf(stderr, "failed to allocate virtual framebuffer\n");
return 1;
}
- vmem_front = vmem_back = fb_pixels;
+ vmem = fb_pixels;
- SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE);
if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
free(fb_pixels);
return 1;
}
SDL_WM_SetCaption("dosdemo/SDL", 0);
+ SDL_ShowCursor(0);
time_msec = 0;
if(demo_init(argc, argv) == -1) {
SDL_Quit();
return 1;
}
- start_time = SDL_GetTicks();
+
+ if(opt.sball && sball_init() == 0) {
+ use_sball = 1;
+ }
+
+ reset_timer();
while(!quit) {
SDL_Event ev;
if(quit) goto break_evloop;
}
- time_msec = SDL_GetTicks() - start_time;
+ if(use_sball) {
+ while(sball_pending()) {
+ sball_event ev;
+ sball_getevent(&ev);
+ handle_sball_event(&ev);
+ }
+ recalc_sball_matrix(sball_matrix);
+ }
+
+ time_msec = get_msec();
demo_draw();
drawFps(fb_pixels);
quit = 1;
}
+void wait_vsync(void)
+{
+ unsigned long start = SDL_GetTicks();
+ unsigned long until = (start | 0xf) + 1;
+ while(SDL_GetTicks() <= until);
+}
+
void swap_buffers(void *pixels)
{
/* do nothing, all pointers point to the same buffer */
+ if(opt.vsync) {
+ wait_vsync();
+ }
+}
+
+static int bnmask(int sdlbn)
+{
+ switch(sdlbn) {
+ case SDL_BUTTON_LEFT:
+ return MOUSE_BN_LEFT;
+ case SDL_BUTTON_RIGHT:
+ return MOUSE_BN_RIGHT;
+ case SDL_BUTTON_MIDDLE:
+ return MOUSE_BN_MIDDLE;
+ default:
+ break;
+ }
+ return 0;
}
static void handle_event(SDL_Event *ev)
case SDL_KEYDOWN:
case SDL_KEYUP:
- if(ev->key.keysym.sym == 'f') {
- if(ev->key.state == SDL_PRESSED) {
- toggle_fullscreen();
- }
+ if(ev->key.keysym.sym == SDLK_RETURN && (SDL_GetModState() & KMOD_ALT) &&
+ ev->key.state == SDL_PRESSED) {
+ toggle_fullscreen();
break;
}
demo_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED ? 1 : 0);
break;
case SDL_MOUSEBUTTONDOWN:
- mouse_bmask |= 1 << (ev->button.button - SDL_BUTTON_LEFT);
+ mouse_bmask |= bnmask(ev->button.button);
if(0) {
case SDL_MOUSEBUTTONUP:
- mouse_bmask &= ~(1 << (ev->button.button - SDL_BUTTON_LEFT));
+ mouse_bmask &= ~bnmask(ev->button.button);
}
mouse_x = ev->button.x / fbscale;
mouse_y = ev->button.y / fbscale;
fbsurf = newsurf;
sdl_flags = newflags;
}
+
+
+
+#define TX(ev) ((ev)->motion.motion[0])
+#define TY(ev) ((ev)->motion.motion[1])
+#define TZ(ev) ((ev)->motion.motion[2])
+#define RX(ev) ((ev)->motion.motion[3])
+#define RY(ev) ((ev)->motion.motion[4])
+#define RZ(ev) ((ev)->motion.motion[5])
+
+static int handle_sball_event(sball_event *ev)
+{
+ switch(ev->type) {
+ case SBALL_EV_MOTION:
+ if(RX(ev) | RY(ev) | RZ(ev)) {
+ float rx = (float)RX(ev);
+ float ry = (float)RY(ev);
+ float rz = (float)RZ(ev);
+ float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
+ if(axis_len > 0.0) {
+ rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
+ -ry / axis_len, -rz / axis_len);
+ }
+ }
+
+ pos.x += TX(ev) * 0.001;
+ pos.y += TY(ev) * 0.001;
+ pos.z += TZ(ev) * 0.001;
+ break;
+
+ case SBALL_EV_BUTTON:
+ if(ev->button.pressed) {
+ pos = v3_cons(0, 0, 0);
+ rot = quat_cons(1, 0, 0, 0);
+ }
+ break;
+ }
+
+ return 0;
+}
+
+void recalc_sball_matrix(float *xform)
+{
+ quat_to_mat(xform, rot);
+ xform[12] = pos.x;
+ xform[13] = pos.y;
+ xform[14] = pos.z;
+}