unsigned char *fog;
float aspect = (float)fb_width / (float)fb_height;
- xsz = fb_width / 2;
+ xsz = fb_width;
ysz = fb_height;
vxsz = xsz * VSCALE;
vysz = ysz * VSCALE;
unsigned int *pixels = (unsigned int*)pix + starty * (fb_width >> 1);
for(i=0; i<num_lines; i++) {
- for(j=0; j<xsz; j++) {
+ for(j=0; j<(xsz>>1); j++) {
unsigned int col;
- int r, g, b;
+ int r, g, b, idx = j << 1;
- tunnel_color(&r, &g, &b, toffs, tmap[j], fog[j]);
+ tunnel_color(&r, &g, &b, toffs, tmap[idx], fog[idx]);
col = PACK_RGB16(r, g, b);
- *pixels++ = (col << 16) | col;
+ tunnel_color(&r, &g, &b, toffs, tmap[idx + 1], fog[idx + 1]);
+ col |= PACK_RGB16(r, g, b) << 16;
+ *pixels++ = col;
}
tmap += vxsz;
fog += vxsz;