#include <stdlib.h>
#include <stdint.h>
+#include "gba.h"
+
+#ifdef BUILD_GBA
#define wait_vblank() \
do { \
REG_DISPCNT = DISPCNT_BG2 | DISPCNT_OBJ | 4 | ((x) << 4); \
} while(0)
+#else /* non-GBA build */
+#define wait_vblank()
+
+void present(int buf); /* defined in src/pc/main.c */
+#endif
#define set_bg_color(idx, r, g, b) \
- do { \
- ((uint16_t*)CRAM_BG_ADDR)[idx] = (uint16_t)(r) | ((uint16_t)(g) << 5) | ((uint16_t)(b) << 10); \
- } while(0)
+ gba_bgpal[idx] = (uint16_t)(r) | ((uint16_t)(g) << 5) | ((uint16_t)(b) << 10)
extern int16_t sinlut[];