#include <assert.h>
#include "voxscape.h"
#include "debug.h"
+#include "data.h"
/* hardcoded dimensions for the GBA */
#define FBWIDTH 240
#define YMASK 0x1ff
#define HSCALE 40
+/* XXX */
+#define OBJ_STRIDE_SHIFT 5
#define NO_LERP
uint8_t fogcolor;
unsigned int valid;
-};
-static int *projtab;
+ struct vox_object *obj;
+ int num_obj, obj_stride;
+};
int vox_quality = 1;
+int *projlut;
struct voxscape *vox_create(int xsz, int ysz, uint8_t *himg, uint8_t *cimg)
{
if(xres != vox->fbwidth) {
if(!(vox->coltop = iwram_sbrk(xres * sizeof *vox->coltop))) {
panic(get_pc(), "vox_framebuf: failed to allocate column table (%d)\n", xres);
- return;
}
}
vox->fb = fb;
if(!(vox->slicelen = iwram_sbrk(vox->nslices * sizeof *vox->slicelen))) {
panic(get_pc(), "vox_proj: failed to allocate slice length table (%d)\n", vox->nslices);
}
- if(!(projtab = iwram_sbrk(vox->nslices * sizeof *projtab))) {
- panic(get_pc(), "vox_proj: failed to allocate projection table (%d)\n", vox->nslices);
+ if(!(projlut = iwram_sbrk(vox->nslices * sizeof *projlut))) {
+ panic(get_pc(), "vox_framebuf: failed to allocate projection table (%d)\n", vox->nslices);
}
}
float theta = (float)vox->fov * M_PI / 360.0f; /* half angle */
for(i=0; i<vox->nslices; i++) {
vox->slicelen[i] = (int32_t)((vox->znear + i) * tan(theta) * 4.0f * 65536.0f);
- projtab[i] = (HSCALE << 8) / (vox->znear + i);
+ projlut[i] = (HSCALE << 8) / (vox->znear + i);
}
vox->valid |= SLICELEN;
}
int32_t x, y, len, xstep, ystep;
uint8_t color, last_col;
uint16_t *fbptr;
+ /*int proj;*/
+ struct vox_object *obj;
z = vox->znear + n;
x = vox->x - SIN(vox->angle) * z - xstep * (FBWIDTH / 4);
y = vox->y + COS(vox->angle) * z - ystep * (FBWIDTH / 4);
+ /*proj = (HSCALE << 8) / (vox->znear + n);*/
+
for(i=0; i<FBWIDTH/2; i++) {
col = i << 1;
offs = (((y >> 16) & YMASK) << XSHIFT) + ((x >> 16) & XMASK);
color = last_col;
} else {
hval = vox->height[offs] - vox->vheight;
- /*hval = hval * HSCALE / (vox->znear + n) + vox->horizon;*/
- hval = ((hval * projtab[n]) >> 8) + vox->horizon;
+ hval = ((hval * projlut[n]) >> 8) + vox->horizon;
if(hval > FBHEIGHT) hval = FBHEIGHT;
color = vox->color[offs];
last_offs = offs;
fbptr += FBPITCH / 2;
}
vox->coltop[col] = hval;
+
+ /* check to see if there's an object here */
+ if(color >= CMAP_SPAWN0) {
+ int idx = color - CMAP_SPAWN0;
+ obj = (struct vox_object*)((char*)vox->obj + (idx << OBJ_STRIDE_SHIFT));
+ obj->px = col;
+ obj->py = colstart;
+ obj->scale = projlut[n];
+ }
}
x += xstep;
y += ystep;
}
}
}
+
+void vox_objects(struct voxscape *vox, struct vox_object *ptr, int count, int stride)
+{
+ int i;
+ struct vox_object *obj;
+
+ if(stride != 1 << OBJ_STRIDE_SHIFT) {
+ panic(get_pc(), "optimization requires %d byte vox obj (got %d)",
+ 1 << OBJ_STRIDE_SHIFT, stride);
+ }
+
+ vox->obj = ptr;
+ vox->num_obj = count;
+ vox->obj_stride = stride;
+
+ obj = ptr;
+ for(i=0; i<count; i++) {
+ obj->offs = obj->y * XSZ + obj->x;
+ obj = (struct vox_object*)((char*)obj + stride);
+ }
+}