struct voxscape;
+struct vox_object {
+ int x, y, px, py;
+ int offs;
+ int32_t scale;
+};
+
extern int vox_quality;
struct voxscape *vox_create(int xsz, int ysz, uint8_t *himg, uint8_t *cimg);
void vox_sky_solid(struct voxscape *vox, uint8_t color);
void vox_sky_grad(struct voxscape *vox, uint8_t chor, uint8_t ctop);
+void vox_objects(struct voxscape *vox, struct vox_object *ptr, int count, int stride);
+
#endif /* VOXSCAPE_H_ */