int prev_mx, prev_my;
int bnstate[8];
+long start_msec;
+
struct cmesh *scn;
struct cmesh *mesh_gout, *mesh_gin, *mesh_suz;
+
+cgm_vec3 gmove;
+/*cgm_quat grot = {0, 0, 0, 1};*/
+float grot_theta, grot_phi;
+float ginner_xform[16], gouter_xform[16];
cgm_vec3 ganchor[4];
+cgm_vec3 dbgvec[4];
+
int main(int argc, char **argv)
{
glutInit(&argc, argv);
}
atexit(cleanup);
+ start_msec = glutGet(GLUT_ELAPSED_TIME);
glutMainLoop();
return 0;
}
cmesh_remove_submesh(scn, idx);
}
+ /* anchor points on the inner gimbal */
+ for(i=0; i<4; i++) {
+ ganchor[i].x = (float)(((i & 1) << 1) - 1) * 1.5f;
+ ganchor[i].y = (float)((i & 2) - 1) * 1.5f;
+ ganchor[i].z = 0;
+ }
+
return 0;
}
cmesh_free(scn);
}
+void update(long tmsec, float dt)
+{
+ int i;
+ cgm_vec3 apt0, apt1;
+ float theta, phi, brot;
+
+ /*
+ cgm_mrotation_quat(ginner_xform, &grot);
+ cgm_mtranslate(ginner_xform, gmove.x, gmove.y, gmove.z);
+ */
+
+ theta = cgm_deg_to_rad(grot_theta);
+ phi = cgm_deg_to_rad(grot_phi);
+
+ cgm_mrotation_euler(ginner_xform, phi, theta, 0, CGM_EULER_XYZ);
+ cgm_mrotation_euler(gouter_xform, phi, 0, 0, CGM_EULER_XYZ);
+
+ for(i=0; i<4; i++) {
+ apt0 = ganchor[i];
+ cgm_vmul_m4v3(&apt0, ginner_xform);
+
+ dbgvec[i] = apt0;
+ }
+}
+
void display(void)
{
static const float lpos[][4] = {
{0.2, 0.3, 0.2, 1}
};
int i, count;
+ long tmsec = glutGet(GLUT_ELAPSED_TIME) - start_msec;
+ static long prev_tmsec;
+
+ update(tmsec, (float)(tmsec - prev_tmsec) / 1000.0f);
+ prev_tmsec = tmsec;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for(i=0; i<count; i++) {
cmesh_draw_submesh(scn, i);
}
+
+ glPushMatrix();
+ glMultMatrixf(gouter_xform);
cmesh_draw(mesh_gout);
+ glPopMatrix();
+
+ glPushMatrix();
+ glMultMatrixf(ginner_xform);
cmesh_draw(mesh_gin);
+ glPopMatrix();
+
cmesh_draw(mesh_suz);
+ glPointSize(7);
+ glBegin(GL_POINTS);
+ for(i=0; i<4; i++) {
+ glVertex3f(dbgvec[i].x, dbgvec[i].y, dbgvec[i].z);
+ }
+ glEnd();
+
glutSwapBuffers();
}
void idle(void)
if(cam_phi > 90) cam_phi = 90;
}
+ if(bnstate[1]) {
+ grot_theta += dx * 0.5;
+ grot_phi += dy * 0.5;
+ }
+
if(bnstate[2]) {
cam_dist += dy * 0.1;
if(cam_dist < 0.0f) cam_dist = 0.0f;
void sball_motion(int x, int y, int z)
{
+ gmove.x += x * 0.001f;
+ gmove.y += y * 0.001f;
+ gmove.z -= z * 0.001f;
}
-void sball_rotate(int rx, int ry, int rz)
+void sball_rotate(int x, int y, int z)
{
+ /*
+ float axis_len, s;
+ axis_len = (float)sqrt(x * x + y * y + z * z);
+ s = axis_len == 0.0f ? 1.0f : 1.0f / axis_len;
+ cgm_qrotate(&grot, axis_len * 0.001f, -x * s, -y * s, z * s);
+ */
+
+ grot_theta += y * 0.03f;
+ grot_phi += x * 0.03f;
}
void sball_button(int bn, int st)
{
+ if(st == GLUT_DOWN) {
+ /*cgm_qcons(&grot, 0, 0, 0, 1);*/
+ grot_theta = grot_phi = 0.0f;
+ cgm_vcons(&gmove, 0, 0, 0);
+ }
}