vr input
authorJohn Tsiombikas <nuclear@member.fsf.org>
Fri, 15 Sep 2017 15:02:12 +0000 (18:02 +0300)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Fri, 15 Sep 2017 15:02:12 +0000 (18:02 +0300)
src/app.cc
src/vrinput.cc [new file with mode: 0644]
src/vrinput.h [new file with mode: 0644]

index 6eb019a..2927ce8 100644 (file)
@@ -14,6 +14,7 @@
 #include "opt.h"
 #include "post.h"
 #include "renderer.h"
+#include "vrinput.h"
 #include "exman.h"
 #include "blob_exhibit.h"
 
@@ -45,7 +46,7 @@ static float walk_speed = 300.0f;
 static float mouse_speed = 0.5f;
 static bool show_walk_mesh, noclip = false;
 
-static bool have_headtracking, should_swap;
+static bool have_headtracking, have_handtracking, should_swap;
 
 static int prev_mx, prev_my;
 static bool bnstate[8];
@@ -88,6 +89,7 @@ bool app_init(int argc, char **argv)
                should_swap = goatvr_should_swap() != 0;
                user_eye_height = goatvr_get_eye_height();
                have_headtracking = goatvr_have_headtracking();
+               have_handtracking = goatvr_have_handtracking();
 
                goatvr_recenter();
        }
@@ -111,6 +113,10 @@ bool app_init(int argc, char **argv)
 
        glClearColor(1, 1, 1, 1);
 
+       if(!init_vrhands()) {
+               return false;
+       }
+
        mscn = new MetaScene;
        if(!mscn->load(opt.scenefile ? opt.scenefile : "data/museum.scene")) {
                return false;
@@ -168,6 +174,7 @@ void app_cleanup()
        if(opt.vr) {
                goatvr_shutdown();
        }
+       destroy_vrhands();
 
        delete rend;
 
@@ -289,6 +296,11 @@ static void update(float dt)
        }
        mouse_view_matrix.pre_rotate_y(deg_to_rad(cam_theta));
        mouse_view_matrix.pre_translate(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+
+       // update hand-tracking
+       if(have_handtracking) {
+               update_vrhands();
+       }
 }
 
 static void set_light(int idx, const Vec3 &pos, const Vec3 &color)
@@ -328,6 +340,7 @@ void app_display()
                        glLoadMatrixf(view_matrix[0]);
 
                        draw_scene();
+                       draw_vrhands();
                }
                goatvr_draw_done();
 
diff --git a/src/vrinput.cc b/src/vrinput.cc
new file mode 100644 (file)
index 0000000..e488c74
--- /dev/null
@@ -0,0 +1,41 @@
+#include <string.h>
+#include "vrinput.h"
+#include "scene.h"
+
+VRHand vrhand[2];
+
+static Scene *scn;
+
+bool init_vrhands()
+{
+       scn = new Scene;
+       if(!(scn->load("data/vrhands.obj"))) {
+               return false;
+       }
+       return true;
+}
+
+void destroy_vrhands()
+{
+       delete scn;
+       scn = 0;
+}
+
+void update_vrhands()
+{
+       for(int i=0; i<2; i++) {
+               if(!(vrhand[i].src = goatvr_get_hand_tracker(i))) {
+                       vrhand[i].valid = false;
+                       continue;
+               }
+               goatvr_source_position(vrhand[i].src, &vrhand[i].pos.x);
+               goatvr_source_orientation(vrhand[i].src, &vrhand[i].rot.x);
+               float *mat = goatvr_source_matrix(vrhand[i].src);
+               memcpy(vrhand[i].xform[0], mat, 16 * sizeof(float));
+               vrhand[i].valid = true;
+       }
+}
+
+void draw_vrhands()
+{
+}
diff --git a/src/vrinput.h b/src/vrinput.h
new file mode 100644 (file)
index 0000000..1ab89a1
--- /dev/null
@@ -0,0 +1,23 @@
+#ifndef VRINPUT_H_
+#define VRINPUT_H_
+
+#include <gmath/gmath.h>
+#include <goatvr.h>
+
+struct VRHand {
+       bool valid;
+       Vec3 pos;
+       Quat rot;
+       Mat4 xform;     /* combination of the above */
+       goatvr_source *src;
+};
+
+extern VRHand vrhand[2];
+
+bool init_vrhands();
+void destroy_vrhands();
+
+void update_vrhands();
+void draw_vrhands();
+
+#endif /* VRINPUT_H_ */