+#include <string.h>
+#include "vrinput.h"
+#include "scene.h"
+
+VRHand vrhand[2];
+
+static Scene *scn;
+
+bool init_vrhands()
+{
+ scn = new Scene;
+ if(!(scn->load("data/vrhands.obj"))) {
+ return false;
+ }
+ return true;
+}
+
+void destroy_vrhands()
+{
+ delete scn;
+ scn = 0;
+}
+
+void update_vrhands()
+{
+ for(int i=0; i<2; i++) {
+ if(!(vrhand[i].src = goatvr_get_hand_tracker(i))) {
+ vrhand[i].valid = false;
+ continue;
+ }
+ goatvr_source_position(vrhand[i].src, &vrhand[i].pos.x);
+ goatvr_source_orientation(vrhand[i].src, &vrhand[i].rot.x);
+ float *mat = goatvr_source_matrix(vrhand[i].src);
+ memcpy(vrhand[i].xform[0], mat, 16 * sizeof(float));
+ vrhand[i].valid = true;
+ }
+}
+
+void draw_vrhands()
+{
+}