--- /dev/null
+// the only function of this file is to hide the swizzle-macro eyesore
+
+// swizzle macros for Vector2
+#define GPH_VEC2_SWIZZLE \
+ GPH_SWIZZLE2(Vector2, x, x) GPH_SWIZZLE2(Vector2, x, y) \
+ GPH_SWIZZLE2(Vector2, y, x) GPH_SWIZZLE2(Vector2, y, y)
+
+// swizzle macros for Vector3
+#define GPH_VEC3_SWIZZLE \
+ GPH_SWIZZLE2(Vector3, x, x) GPH_SWIZZLE2(Vector3, x, y) GPH_SWIZZLE2(Vector3, x, z) \
+ GPH_SWIZZLE2(Vector3, y, x) GPH_SWIZZLE2(Vector3, y, y) GPH_SWIZZLE2(Vector3, y, z) \
+ GPH_SWIZZLE2(Vector3, z, x) GPH_SWIZZLE2(Vector3, z, y) GPH_SWIZZLE2(Vector3, z, z) \
+ GPH_SWIZZLE3(Vector3, x, x, x) GPH_SWIZZLE3(Vector3, x, x, y) GPH_SWIZZLE3(Vector3, x, x, z) \
+ GPH_SWIZZLE3(Vector3, x, y, x) GPH_SWIZZLE3(Vector3, x, y, y) GPH_SWIZZLE3(Vector3, x, y, z) \
+ GPH_SWIZZLE3(Vector3, x, z, x) GPH_SWIZZLE3(Vector3, x, z, y) GPH_SWIZZLE3(Vector3, x, z, z) \
+ GPH_SWIZZLE3(Vector3, y, x, x) GPH_SWIZZLE3(Vector3, y, x, y) GPH_SWIZZLE3(Vector3, y, x, z) \
+ GPH_SWIZZLE3(Vector3, y, y, x) GPH_SWIZZLE3(Vector3, y, y, y) GPH_SWIZZLE3(Vector3, y, y, z) \
+ GPH_SWIZZLE3(Vector3, y, z, x) GPH_SWIZZLE3(Vector3, y, z, y) GPH_SWIZZLE3(Vector3, y, z, z) \
+ GPH_SWIZZLE3(Vector3, z, x, x) GPH_SWIZZLE3(Vector3, z, x, y) GPH_SWIZZLE3(Vector3, z, x, z) \
+ GPH_SWIZZLE3(Vector3, z, y, x) GPH_SWIZZLE3(Vector3, z, y, y) GPH_SWIZZLE3(Vector3, z, y, z) \
+ GPH_SWIZZLE3(Vector3, z, z, x) GPH_SWIZZLE3(Vector3, z, z, y) GPH_SWIZZLE3(Vector3, z, z, z) \
+ GPH_SWIZZLE4(Vector3, x, x, x, x) GPH_SWIZZLE4(Vector3, x, x, x, y) GPH_SWIZZLE4(Vector3, x, x, x, z) \
+ GPH_SWIZZLE4(Vector3, x, x, y, x) GPH_SWIZZLE4(Vector3, x, x, y, y) GPH_SWIZZLE4(Vector3, x, x, y, z) \
+ GPH_SWIZZLE4(Vector3, x, x, z, x) GPH_SWIZZLE4(Vector3, x, x, z, y) GPH_SWIZZLE4(Vector3, x, x, z, z) \
+ GPH_SWIZZLE4(Vector3, x, y, x, x) GPH_SWIZZLE4(Vector3, x, y, x, y) GPH_SWIZZLE4(Vector3, x, y, x, z) \
+ GPH_SWIZZLE4(Vector3, x, y, y, x) GPH_SWIZZLE4(Vector3, x, y, y, y) GPH_SWIZZLE4(Vector3, x, y, y, z) \
+ GPH_SWIZZLE4(Vector3, x, y, z, x) GPH_SWIZZLE4(Vector3, x, y, z, y) GPH_SWIZZLE4(Vector3, x, y, z, z) \
+ GPH_SWIZZLE4(Vector3, x, z, x, x) GPH_SWIZZLE4(Vector3, x, z, x, y) GPH_SWIZZLE4(Vector3, x, z, x, z) \
+ GPH_SWIZZLE4(Vector3, x, z, y, x) GPH_SWIZZLE4(Vector3, x, z, y, y) GPH_SWIZZLE4(Vector3, x, z, y, z) \
+ GPH_SWIZZLE4(Vector3, x, z, z, x) GPH_SWIZZLE4(Vector3, x, z, z, y) GPH_SWIZZLE4(Vector3, x, z, z, z) \
+ GPH_SWIZZLE4(Vector3, y, x, x, x) GPH_SWIZZLE4(Vector3, y, x, x, y) GPH_SWIZZLE4(Vector3, y, x, x, z) \
+ GPH_SWIZZLE4(Vector3, y, x, y, x) GPH_SWIZZLE4(Vector3, y, x, y, y) GPH_SWIZZLE4(Vector3, y, x, y, z) \
+ GPH_SWIZZLE4(Vector3, y, x, z, x) GPH_SWIZZLE4(Vector3, y, x, z, y) GPH_SWIZZLE4(Vector3, y, x, z, z) \
+ GPH_SWIZZLE4(Vector3, y, y, x, x) GPH_SWIZZLE4(Vector3, y, y, x, y) GPH_SWIZZLE4(Vector3, y, y, x, z) \
+ GPH_SWIZZLE4(Vector3, y, y, y, x) GPH_SWIZZLE4(Vector3, y, y, y, y) GPH_SWIZZLE4(Vector3, y, y, y, z) \
+ GPH_SWIZZLE4(Vector3, y, y, z, x) GPH_SWIZZLE4(Vector3, y, y, z, y) GPH_SWIZZLE4(Vector3, y, y, z, z) \
+ GPH_SWIZZLE4(Vector3, y, z, x, x) GPH_SWIZZLE4(Vector3, y, z, x, y) GPH_SWIZZLE4(Vector3, y, z, x, z) \
+ GPH_SWIZZLE4(Vector3, y, z, y, x) GPH_SWIZZLE4(Vector3, y, z, y, y) GPH_SWIZZLE4(Vector3, y, z, y, z) \
+ GPH_SWIZZLE4(Vector3, y, z, z, x) GPH_SWIZZLE4(Vector3, y, z, z, y) GPH_SWIZZLE4(Vector3, y, z, z, z) \
+ GPH_SWIZZLE4(Vector3, z, x, x, x) GPH_SWIZZLE4(Vector3, z, x, x, y) GPH_SWIZZLE4(Vector3, z, x, x, z) \
+ GPH_SWIZZLE4(Vector3, z, x, y, x) GPH_SWIZZLE4(Vector3, z, x, y, y) GPH_SWIZZLE4(Vector3, z, x, y, z) \
+ GPH_SWIZZLE4(Vector3, z, x, z, x) GPH_SWIZZLE4(Vector3, z, x, z, y) GPH_SWIZZLE4(Vector3, z, x, z, z) \
+ GPH_SWIZZLE4(Vector3, z, y, x, x) GPH_SWIZZLE4(Vector3, z, y, x, y) GPH_SWIZZLE4(Vector3, z, y, x, z) \
+ GPH_SWIZZLE4(Vector3, z, y, y, x) GPH_SWIZZLE4(Vector3, z, y, y, y) GPH_SWIZZLE4(Vector3, z, y, y, z) \
+ GPH_SWIZZLE4(Vector3, z, y, z, x) GPH_SWIZZLE4(Vector3, z, y, z, y) GPH_SWIZZLE4(Vector3, z, y, z, z) \
+ GPH_SWIZZLE4(Vector3, z, z, x, x) GPH_SWIZZLE4(Vector3, z, z, x, y) GPH_SWIZZLE4(Vector3, z, z, x, z) \
+ GPH_SWIZZLE4(Vector3, z, z, y, x) GPH_SWIZZLE4(Vector3, z, z, y, y) GPH_SWIZZLE4(Vector3, z, z, y, z) \
+ GPH_SWIZZLE4(Vector3, z, z, z, x) GPH_SWIZZLE4(Vector3, z, z, z, y) GPH_SWIZZLE4(Vector3, z, z, z, z)
+
+// swizzle macros for Vector4 (oh shit...)
+#define GPH_VEC4_SWIZZLE \
+ GPH_SWIZZLE2(Vector4, x, x) GPH_SWIZZLE2(Vector4, x, y) GPH_SWIZZLE2(Vector4, x, z) GPH_SWIZZLE2(Vector4, x, w) \
+ GPH_SWIZZLE2(Vector4, y, x) GPH_SWIZZLE2(Vector4, y, y) GPH_SWIZZLE2(Vector4, y, z) GPH_SWIZZLE2(Vector4, y, w) \
+ GPH_SWIZZLE2(Vector4, z, x) GPH_SWIZZLE2(Vector4, z, y) GPH_SWIZZLE2(Vector4, z, z) GPH_SWIZZLE2(Vector4, z, w) \
+ GPH_SWIZZLE2(Vector4, w, x) GPH_SWIZZLE2(Vector4, w, y) GPH_SWIZZLE2(Vector4, w, z) GPH_SWIZZLE2(Vector4, w, w) \
+ GPH_SWIZZLE3(Vector4, x, x, x) GPH_SWIZZLE3(Vector4, x, x, y) GPH_SWIZZLE3(Vector4, x, x, z) GPH_SWIZZLE3(Vector4, x, x, w) \
+ GPH_SWIZZLE3(Vector4, x, y, x) GPH_SWIZZLE3(Vector4, x, y, y) GPH_SWIZZLE3(Vector4, x, y, z) GPH_SWIZZLE3(Vector4, x, y, w) \
+ GPH_SWIZZLE3(Vector4, x, z, x) GPH_SWIZZLE3(Vector4, x, z, y) GPH_SWIZZLE3(Vector4, x, z, z) GPH_SWIZZLE3(Vector4, x, z, w) \
+ GPH_SWIZZLE3(Vector4, x, w, x) GPH_SWIZZLE3(Vector4, x, w, y) GPH_SWIZZLE3(Vector4, x, w, z) GPH_SWIZZLE3(Vector4, x, w, w) \
+ GPH_SWIZZLE3(Vector4, y, x, x) GPH_SWIZZLE3(Vector4, y, x, y) GPH_SWIZZLE3(Vector4, y, x, z) GPH_SWIZZLE3(Vector4, y, x, w) \
+ GPH_SWIZZLE3(Vector4, y, y, x) GPH_SWIZZLE3(Vector4, y, y, y) GPH_SWIZZLE3(Vector4, y, y, z) GPH_SWIZZLE3(Vector4, y, y, w) \
+ GPH_SWIZZLE3(Vector4, y, z, x) GPH_SWIZZLE3(Vector4, y, z, y) GPH_SWIZZLE3(Vector4, y, z, z) GPH_SWIZZLE3(Vector4, y, z, w) \
+ GPH_SWIZZLE3(Vector4, y, w, x) GPH_SWIZZLE3(Vector4, y, w, y) GPH_SWIZZLE3(Vector4, y, w, z) GPH_SWIZZLE3(Vector4, y, w, w) \
+ GPH_SWIZZLE3(Vector4, z, x, x) GPH_SWIZZLE3(Vector4, z, x, y) GPH_SWIZZLE3(Vector4, z, x, z) GPH_SWIZZLE3(Vector4, z, x, w) \
+ GPH_SWIZZLE3(Vector4, z, y, x) GPH_SWIZZLE3(Vector4, z, y, y) GPH_SWIZZLE3(Vector4, z, y, z) GPH_SWIZZLE3(Vector4, z, y, w) \
+ GPH_SWIZZLE3(Vector4, z, z, x) GPH_SWIZZLE3(Vector4, z, z, y) GPH_SWIZZLE3(Vector4, z, z, z) GPH_SWIZZLE3(Vector4, z, z, w) \
+ GPH_SWIZZLE3(Vector4, z, w, x) GPH_SWIZZLE3(Vector4, z, w, y) GPH_SWIZZLE3(Vector4, z, w, z) GPH_SWIZZLE3(Vector4, z, w, w) \
+ GPH_SWIZZLE3(Vector4, w, x, x) GPH_SWIZZLE3(Vector4, w, x, y) GPH_SWIZZLE3(Vector4, w, x, z) GPH_SWIZZLE3(Vector4, w, x, w) \
+ GPH_SWIZZLE3(Vector4, w, y, x) GPH_SWIZZLE3(Vector4, w, y, y) GPH_SWIZZLE3(Vector4, w, y, z) GPH_SWIZZLE3(Vector4, w, y, w) \
+ GPH_SWIZZLE3(Vector4, w, z, x) GPH_SWIZZLE3(Vector4, w, z, y) GPH_SWIZZLE3(Vector4, w, z, z) GPH_SWIZZLE3(Vector4, w, z, w) \
+ GPH_SWIZZLE3(Vector4, w, w, x) GPH_SWIZZLE3(Vector4, w, w, y) GPH_SWIZZLE3(Vector4, w, w, z) GPH_SWIZZLE3(Vector4, w, w, w) \
+ GPH_SWIZZLE4(Vector4, x, x, x, x) GPH_SWIZZLE4(Vector4, x, x, x, y) GPH_SWIZZLE4(Vector4, x, x, x, z) GPH_SWIZZLE4(Vector4, x, x, x, w) \
+ GPH_SWIZZLE4(Vector4, x, x, y, x) GPH_SWIZZLE4(Vector4, x, x, y, y) GPH_SWIZZLE4(Vector4, x, x, y, z) GPH_SWIZZLE4(Vector4, x, x, y, w) \
+ GPH_SWIZZLE4(Vector4, x, x, z, x) GPH_SWIZZLE4(Vector4, x, x, z, y) GPH_SWIZZLE4(Vector4, x, x, z, z) GPH_SWIZZLE4(Vector4, x, x, z, w) \
+ GPH_SWIZZLE4(Vector4, x, x, w, x) GPH_SWIZZLE4(Vector4, x, x, w, y) GPH_SWIZZLE4(Vector4, x, x, w, z) GPH_SWIZZLE4(Vector4, x, x, w, w) \
+ GPH_SWIZZLE4(Vector4, x, y, x, x) GPH_SWIZZLE4(Vector4, x, y, x, y) GPH_SWIZZLE4(Vector4, x, y, x, z) GPH_SWIZZLE4(Vector4, x, y, x, w) \
+ GPH_SWIZZLE4(Vector4, x, y, y, x) GPH_SWIZZLE4(Vector4, x, y, y, y) GPH_SWIZZLE4(Vector4, x, y, y, z) GPH_SWIZZLE4(Vector4, x, y, y, w) \
+ GPH_SWIZZLE4(Vector4, x, y, z, x) GPH_SWIZZLE4(Vector4, x, y, z, y) GPH_SWIZZLE4(Vector4, x, y, z, z) GPH_SWIZZLE4(Vector4, x, y, z, w) \
+ GPH_SWIZZLE4(Vector4, x, y, w, x) GPH_SWIZZLE4(Vector4, x, y, w, y) GPH_SWIZZLE4(Vector4, x, y, w, z) GPH_SWIZZLE4(Vector4, x, y, w, w) \
+ GPH_SWIZZLE4(Vector4, x, z, x, x) GPH_SWIZZLE4(Vector4, x, z, x, y) GPH_SWIZZLE4(Vector4, x, z, x, z) GPH_SWIZZLE4(Vector4, x, z, x, w) \
+ GPH_SWIZZLE4(Vector4, x, z, y, x) GPH_SWIZZLE4(Vector4, x, z, y, y) GPH_SWIZZLE4(Vector4, x, z, y, z) GPH_SWIZZLE4(Vector4, x, z, y, w) \
+ GPH_SWIZZLE4(Vector4, x, z, z, x) GPH_SWIZZLE4(Vector4, x, z, z, y) GPH_SWIZZLE4(Vector4, x, z, z, z) GPH_SWIZZLE4(Vector4, x, z, z, w) \
+ GPH_SWIZZLE4(Vector4, x, z, w, x) GPH_SWIZZLE4(Vector4, x, z, w, y) GPH_SWIZZLE4(Vector4, x, z, w, z) GPH_SWIZZLE4(Vector4, x, z, w, w) \
+ GPH_SWIZZLE4(Vector4, x, w, x, x) GPH_SWIZZLE4(Vector4, x, w, x, y) GPH_SWIZZLE4(Vector4, x, w, x, z) GPH_SWIZZLE4(Vector4, x, w, x, w) \
+ GPH_SWIZZLE4(Vector4, x, w, y, x) GPH_SWIZZLE4(Vector4, x, w, y, y) GPH_SWIZZLE4(Vector4, x, w, y, z) GPH_SWIZZLE4(Vector4, x, w, y, w) \
+ GPH_SWIZZLE4(Vector4, x, w, z, x) GPH_SWIZZLE4(Vector4, x, w, z, y) GPH_SWIZZLE4(Vector4, x, w, z, z) GPH_SWIZZLE4(Vector4, x, w, z, w) \
+ GPH_SWIZZLE4(Vector4, x, w, w, x) GPH_SWIZZLE4(Vector4, x, w, w, y) GPH_SWIZZLE4(Vector4, x, w, w, z) GPH_SWIZZLE4(Vector4, x, w, w, w) \
+ GPH_SWIZZLE4(Vector4, y, x, x, x) GPH_SWIZZLE4(Vector4, y, x, x, y) GPH_SWIZZLE4(Vector4, y, x, x, z) GPH_SWIZZLE4(Vector4, y, x, x, w) \
+ GPH_SWIZZLE4(Vector4, y, x, y, x) GPH_SWIZZLE4(Vector4, y, x, y, y) GPH_SWIZZLE4(Vector4, y, x, y, z) GPH_SWIZZLE4(Vector4, y, x, y, w) \
+ GPH_SWIZZLE4(Vector4, y, x, z, x) GPH_SWIZZLE4(Vector4, y, x, z, y) GPH_SWIZZLE4(Vector4, y, x, z, z) GPH_SWIZZLE4(Vector4, y, x, z, w) \
+ GPH_SWIZZLE4(Vector4, y, x, w, x) GPH_SWIZZLE4(Vector4, y, x, w, y) GPH_SWIZZLE4(Vector4, y, x, w, z) GPH_SWIZZLE4(Vector4, y, x, w, w) \
+ GPH_SWIZZLE4(Vector4, y, y, x, x) GPH_SWIZZLE4(Vector4, y, y, x, y) GPH_SWIZZLE4(Vector4, y, y, x, z) GPH_SWIZZLE4(Vector4, y, y, x, w) \
+ GPH_SWIZZLE4(Vector4, y, y, y, x) GPH_SWIZZLE4(Vector4, y, y, y, y) GPH_SWIZZLE4(Vector4, y, y, y, z) GPH_SWIZZLE4(Vector4, y, y, y, w) \
+ GPH_SWIZZLE4(Vector4, y, y, z, x) GPH_SWIZZLE4(Vector4, y, y, z, y) GPH_SWIZZLE4(Vector4, y, y, z, z) GPH_SWIZZLE4(Vector4, y, y, z, w) \
+ GPH_SWIZZLE4(Vector4, y, y, w, x) GPH_SWIZZLE4(Vector4, y, y, w, y) GPH_SWIZZLE4(Vector4, y, y, w, z) GPH_SWIZZLE4(Vector4, y, y, w, w) \
+ GPH_SWIZZLE4(Vector4, y, z, x, x) GPH_SWIZZLE4(Vector4, y, z, x, y) GPH_SWIZZLE4(Vector4, y, z, x, z) GPH_SWIZZLE4(Vector4, y, z, x, w) \
+ GPH_SWIZZLE4(Vector4, y, z, y, x) GPH_SWIZZLE4(Vector4, y, z, y, y) GPH_SWIZZLE4(Vector4, y, z, y, z) GPH_SWIZZLE4(Vector4, y, z, y, w) \
+ GPH_SWIZZLE4(Vector4, y, z, z, x) GPH_SWIZZLE4(Vector4, y, z, z, y) GPH_SWIZZLE4(Vector4, y, z, z, z) GPH_SWIZZLE4(Vector4, y, z, z, w) \
+ GPH_SWIZZLE4(Vector4, y, z, w, x) GPH_SWIZZLE4(Vector4, y, z, w, y) GPH_SWIZZLE4(Vector4, y, z, w, z) GPH_SWIZZLE4(Vector4, y, z, w, w) \
+ GPH_SWIZZLE4(Vector4, y, w, x, x) GPH_SWIZZLE4(Vector4, y, w, x, y) GPH_SWIZZLE4(Vector4, y, w, x, z) GPH_SWIZZLE4(Vector4, y, w, x, w) \
+ GPH_SWIZZLE4(Vector4, y, w, y, x) GPH_SWIZZLE4(Vector4, y, w, y, y) GPH_SWIZZLE4(Vector4, y, w, y, z) GPH_SWIZZLE4(Vector4, y, w, y, w) \
+ GPH_SWIZZLE4(Vector4, y, w, z, x) GPH_SWIZZLE4(Vector4, y, w, z, y) GPH_SWIZZLE4(Vector4, y, w, z, z) GPH_SWIZZLE4(Vector4, y, w, z, w) \
+ GPH_SWIZZLE4(Vector4, y, w, w, x) GPH_SWIZZLE4(Vector4, y, w, w, y) GPH_SWIZZLE4(Vector4, y, w, w, z) GPH_SWIZZLE4(Vector4, y, w, w, w) \
+ GPH_SWIZZLE4(Vector4, z, x, x, x) GPH_SWIZZLE4(Vector4, z, x, x, y) GPH_SWIZZLE4(Vector4, z, x, x, z) GPH_SWIZZLE4(Vector4, z, x, x, w) \
+ GPH_SWIZZLE4(Vector4, z, x, y, x) GPH_SWIZZLE4(Vector4, z, x, y, y) GPH_SWIZZLE4(Vector4, z, x, y, z) GPH_SWIZZLE4(Vector4, z, x, y, w) \
+ GPH_SWIZZLE4(Vector4, z, x, z, x) GPH_SWIZZLE4(Vector4, z, x, z, y) GPH_SWIZZLE4(Vector4, z, x, z, z) GPH_SWIZZLE4(Vector4, z, x, z, w) \
+ GPH_SWIZZLE4(Vector4, z, x, w, x) GPH_SWIZZLE4(Vector4, z, x, w, y) GPH_SWIZZLE4(Vector4, z, x, w, z) GPH_SWIZZLE4(Vector4, z, x, w, w) \
+ GPH_SWIZZLE4(Vector4, z, y, x, x) GPH_SWIZZLE4(Vector4, z, y, x, y) GPH_SWIZZLE4(Vector4, z, y, x, z) GPH_SWIZZLE4(Vector4, z, y, x, w) \
+ GPH_SWIZZLE4(Vector4, z, y, y, x) GPH_SWIZZLE4(Vector4, z, y, y, y) GPH_SWIZZLE4(Vector4, z, y, y, z) GPH_SWIZZLE4(Vector4, z, y, y, w) \
+ GPH_SWIZZLE4(Vector4, z, y, z, x) GPH_SWIZZLE4(Vector4, z, y, z, y) GPH_SWIZZLE4(Vector4, z, y, z, z) GPH_SWIZZLE4(Vector4, z, y, z, w) \
+ GPH_SWIZZLE4(Vector4, z, y, w, x) GPH_SWIZZLE4(Vector4, z, y, w, y) GPH_SWIZZLE4(Vector4, z, y, w, z) GPH_SWIZZLE4(Vector4, z, y, w, w) \
+ GPH_SWIZZLE4(Vector4, z, z, x, x) GPH_SWIZZLE4(Vector4, z, z, x, y) GPH_SWIZZLE4(Vector4, z, z, x, z) GPH_SWIZZLE4(Vector4, z, z, x, w) \
+ GPH_SWIZZLE4(Vector4, z, z, y, x) GPH_SWIZZLE4(Vector4, z, z, y, y) GPH_SWIZZLE4(Vector4, z, z, y, z) GPH_SWIZZLE4(Vector4, z, z, y, w) \
+ GPH_SWIZZLE4(Vector4, z, z, z, x) GPH_SWIZZLE4(Vector4, z, z, z, y) GPH_SWIZZLE4(Vector4, z, z, z, z) GPH_SWIZZLE4(Vector4, z, z, z, w) \
+ GPH_SWIZZLE4(Vector4, z, z, w, x) GPH_SWIZZLE4(Vector4, z, z, w, y) GPH_SWIZZLE4(Vector4, z, z, w, z) GPH_SWIZZLE4(Vector4, z, z, w, w) \
+ GPH_SWIZZLE4(Vector4, z, w, x, x) GPH_SWIZZLE4(Vector4, z, w, x, y) GPH_SWIZZLE4(Vector4, z, w, x, z) GPH_SWIZZLE4(Vector4, z, w, x, w) \
+ GPH_SWIZZLE4(Vector4, z, w, y, x) GPH_SWIZZLE4(Vector4, z, w, y, y) GPH_SWIZZLE4(Vector4, z, w, y, z) GPH_SWIZZLE4(Vector4, z, w, y, w) \
+ GPH_SWIZZLE4(Vector4, z, w, z, x) GPH_SWIZZLE4(Vector4, z, w, z, y) GPH_SWIZZLE4(Vector4, z, w, z, z) GPH_SWIZZLE4(Vector4, z, w, z, w) \
+ GPH_SWIZZLE4(Vector4, z, w, w, x) GPH_SWIZZLE4(Vector4, z, w, w, y) GPH_SWIZZLE4(Vector4, z, w, w, z) GPH_SWIZZLE4(Vector4, z, w, w, w) \
+ GPH_SWIZZLE4(Vector4, w, x, x, x) GPH_SWIZZLE4(Vector4, w, x, x, y) GPH_SWIZZLE4(Vector4, w, x, x, z) GPH_SWIZZLE4(Vector4, w, x, x, w) \
+ GPH_SWIZZLE4(Vector4, w, x, y, x) GPH_SWIZZLE4(Vector4, w, x, y, y) GPH_SWIZZLE4(Vector4, w, x, y, z) GPH_SWIZZLE4(Vector4, w, x, y, w) \
+ GPH_SWIZZLE4(Vector4, w, x, z, x) GPH_SWIZZLE4(Vector4, w, x, z, y) GPH_SWIZZLE4(Vector4, w, x, z, z) GPH_SWIZZLE4(Vector4, w, x, z, w) \
+ GPH_SWIZZLE4(Vector4, w, x, w, x) GPH_SWIZZLE4(Vector4, w, x, w, y) GPH_SWIZZLE4(Vector4, w, x, w, z) GPH_SWIZZLE4(Vector4, w, x, w, w) \
+ GPH_SWIZZLE4(Vector4, w, y, x, x) GPH_SWIZZLE4(Vector4, w, y, x, y) GPH_SWIZZLE4(Vector4, w, y, x, z) GPH_SWIZZLE4(Vector4, w, y, x, w) \
+ GPH_SWIZZLE4(Vector4, w, y, y, x) GPH_SWIZZLE4(Vector4, w, y, y, y) GPH_SWIZZLE4(Vector4, w, y, y, z) GPH_SWIZZLE4(Vector4, w, y, y, w) \
+ GPH_SWIZZLE4(Vector4, w, y, z, x) GPH_SWIZZLE4(Vector4, w, y, z, y) GPH_SWIZZLE4(Vector4, w, y, z, z) GPH_SWIZZLE4(Vector4, w, y, z, w) \
+ GPH_SWIZZLE4(Vector4, w, y, w, x) GPH_SWIZZLE4(Vector4, w, y, w, y) GPH_SWIZZLE4(Vector4, w, y, w, z) GPH_SWIZZLE4(Vector4, w, y, w, w) \
+ GPH_SWIZZLE4(Vector4, w, z, x, x) GPH_SWIZZLE4(Vector4, w, z, x, y) GPH_SWIZZLE4(Vector4, w, z, x, z) GPH_SWIZZLE4(Vector4, w, z, x, w) \
+ GPH_SWIZZLE4(Vector4, w, z, y, x) GPH_SWIZZLE4(Vector4, w, z, y, y) GPH_SWIZZLE4(Vector4, w, z, y, z) GPH_SWIZZLE4(Vector4, w, z, y, w) \
+ GPH_SWIZZLE4(Vector4, w, z, z, x) GPH_SWIZZLE4(Vector4, w, z, z, y) GPH_SWIZZLE4(Vector4, w, z, z, z) GPH_SWIZZLE4(Vector4, w, z, z, w) \
+ GPH_SWIZZLE4(Vector4, w, z, w, x) GPH_SWIZZLE4(Vector4, w, z, w, y) GPH_SWIZZLE4(Vector4, w, z, w, z) GPH_SWIZZLE4(Vector4, w, z, w, w) \
+ GPH_SWIZZLE4(Vector4, w, w, x, x) GPH_SWIZZLE4(Vector4, w, w, x, y) GPH_SWIZZLE4(Vector4, w, w, x, z) GPH_SWIZZLE4(Vector4, w, w, x, w) \
+ GPH_SWIZZLE4(Vector4, w, w, y, x) GPH_SWIZZLE4(Vector4, w, w, y, y) GPH_SWIZZLE4(Vector4, w, w, y, z) GPH_SWIZZLE4(Vector4, w, w, y, w) \
+ GPH_SWIZZLE4(Vector4, w, w, z, x) GPH_SWIZZLE4(Vector4, w, w, z, y) GPH_SWIZZLE4(Vector4, w, w, z, z) GPH_SWIZZLE4(Vector4, w, w, z, w) \
+ GPH_SWIZZLE4(Vector4, w, w, w, x) GPH_SWIZZLE4(Vector4, w, w, w, y) GPH_SWIZZLE4(Vector4, w, w, w, z) GPH_SWIZZLE4(Vector4, w, w, w, w)