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John Tsiombikas [Fri, 1 Oct 2021 05:05:16 +0000 (08:05 +0300)]
visibility determination
John Tsiombikas [Thu, 30 Sep 2021 04:48:04 +0000 (07:48 +0300)]
fixed mixing of turning with mouse and keys
John Tsiombikas [Tue, 28 Sep 2021 02:31:46 +0000 (05:31 +0300)]
foo
John Tsiombikas [Mon, 27 Sep 2021 20:56:07 +0000 (23:56 +0300)]
- added glutIgnoreKeyRepeat in miniglut
- cleaned up movement mechanics, keyboard-based for now
John Tsiombikas [Sun, 26 Sep 2021 02:34:39 +0000 (05:34 +0300)]
added opencorner tiles
John Tsiombikas [Sun, 26 Sep 2021 01:55:59 +0000 (04:55 +0300)]
missing corner pieces for open rooms
John Tsiombikas [Sat, 25 Sep 2021 07:16:15 +0000 (10:16 +0300)]
runs with wrong geometry
John Tsiombikas [Sat, 25 Sep 2021 06:04:39 +0000 (09:04 +0300)]
almost done with the level reorganization
John Tsiombikas [Tue, 21 Sep 2021 22:10:05 +0000 (01:10 +0300)]
foo
John Tsiombikas [Tue, 21 Sep 2021 20:45:36 +0000 (23:45 +0300)]
reorganizing tileset handling
John Tsiombikas [Fri, 17 Sep 2021 23:46:07 +0000 (02:46 +0300)]
added readme and license
John Tsiombikas [Thu, 16 Sep 2021 21:18:41 +0000 (00:18 +0300)]
starts to sortof look like a dungeon if you squint
John Tsiombikas [Thu, 16 Sep 2021 20:43:33 +0000 (23:43 +0300)]
dunger now saves player start position and cell size
John Tsiombikas [Thu, 16 Sep 2021 19:10:14 +0000 (22:10 +0300)]
fixed dunger build, added current cell coordinates readout
John Tsiombikas [Wed, 15 Sep 2021 11:03:19 +0000 (14:03 +0300)]
player movement (to be cont.)
John Tsiombikas [Wed, 15 Sep 2021 10:24:21 +0000 (13:24 +0300)]
dungeon generation first step
John Tsiombikas [Wed, 15 Sep 2021 09:18:47 +0000 (12:18 +0300)]
started on the level geometry
John Tsiombikas [Sun, 12 Sep 2021 21:09:55 +0000 (00:09 +0300)]
tilesets
John Tsiombikas [Wed, 8 Sep 2021 05:17:41 +0000 (08:17 +0300)]
updated treestore.h
fixed uninitialized variable in load_mtllib
John Tsiombikas [Tue, 7 Sep 2021 02:05:43 +0000 (05:05 +0300)]
fixed bugs, added debug shaders, drawing a dungeon wall segment for testing
John Tsiombikas [Sun, 5 Sep 2021 14:24:18 +0000 (17:24 +0300)]
mesh, meshgroup, scenefile
John Tsiombikas [Sat, 4 Sep 2021 11:55:29 +0000 (14:55 +0300)]
added a bunch of libraries
John Tsiombikas [Tue, 31 Aug 2021 00:31:32 +0000 (03:31 +0300)]
load levels
John Tsiombikas [Sat, 28 Aug 2021 20:56:28 +0000 (23:56 +0300)]
save level files
John Tsiombikas [Wed, 25 Aug 2021 00:23:24 +0000 (03:23 +0300)]
level save/load functions
John Tsiombikas [Tue, 24 Aug 2021 03:16:43 +0000 (06:16 +0300)]
file dialogs
John Tsiombikas [Fri, 20 Aug 2021 03:27:54 +0000 (06:27 +0300)]
"new level" action
John Tsiombikas [Fri, 20 Aug 2021 01:32:17 +0000 (04:32 +0300)]
ui commit
John Tsiombikas [Thu, 19 Aug 2021 18:01:27 +0000 (21:01 +0300)]
dungeon drawing
John Tsiombikas [Thu, 19 Aug 2021 17:46:14 +0000 (20:46 +0300)]
cleaned up the level view code
John Tsiombikas [Thu, 19 Aug 2021 02:55:00 +0000 (05:55 +0300)]
cell select
John Tsiombikas [Wed, 18 Aug 2021 04:05:41 +0000 (07:05 +0300)]
better grid drawing
John Tsiombikas [Wed, 18 Aug 2021 03:41:14 +0000 (06:41 +0300)]
cell grid and UI split
John Tsiombikas [Tue, 17 Aug 2021 01:41:33 +0000 (04:41 +0300)]
tools?
John Tsiombikas [Sat, 14 Aug 2021 00:14:30 +0000 (03:14 +0300)]
initial commit