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vrlugburz
2021-10-01
John Tsiombikas
visibility determination
master
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2021-09-30
John Tsiombikas
fixed mixing of turning with mouse and keys
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2021-09-28
John Tsiombikas
foo
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2021-09-27
John Tsiombikas
- added glutIgnoreKeyRepeat in miniglut
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2021-09-26
John Tsiombikas
added opencorner tiles
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2021-09-26
John Tsiombikas
missing corner pieces for open rooms
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2021-09-25
John Tsiombikas
runs with wrong geometry
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2021-09-25
John Tsiombikas
almost done with the level reorganization
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2021-09-21
John Tsiombikas
foo
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2021-09-21
John Tsiombikas
reorganizing tileset handling
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2021-09-17
John Tsiombikas
added readme and license
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2021-09-16
John Tsiombikas
starts to sortof look like a dungeon if you squint
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2021-09-16
John Tsiombikas
dunger now saves player start position and cell size
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2021-09-16
John Tsiombikas
fixed dunger build, added current cell coordinates...
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2021-09-15
John Tsiombikas
player movement (to be cont.)
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2021-09-15
John Tsiombikas
dungeon generation first step
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2021-09-15
John Tsiombikas
started on the level geometry
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2021-09-12
John Tsiombikas
tilesets
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2021-09-08
John Tsiombikas
updated treestore.h
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2021-09-07
John Tsiombikas
fixed bugs, added debug shaders, drawing a dungeon...
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2021-09-05
John Tsiombikas
mesh, meshgroup, scenefile
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2021-09-04
John Tsiombikas
added a bunch of libraries
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2021-08-31
John Tsiombikas
load levels
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2021-08-28
John Tsiombikas
save level files
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2021-08-25
John Tsiombikas
level save/load functions
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2021-08-24
John Tsiombikas
file dialogs
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2021-08-20
John Tsiombikas
"new level" action
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2021-08-20
John Tsiombikas
ui commit
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2021-08-19
John Tsiombikas
dungeon drawing
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2021-08-19
John Tsiombikas
cleaned up the level view code
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2021-08-19
John Tsiombikas
cell select
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2021-08-18
John Tsiombikas
better grid drawing
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2021-08-18
John Tsiombikas
cell grid and UI split
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2021-08-17
John Tsiombikas
tools?
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2021-08-14
John Tsiombikas
initial commit
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