windows build with msvc2022
[andemo] / src / opengl.c
1 #include <stdio.h>
2 #include "opengl.h"
3
4 int init_opengl(void)
5 {
6 #ifdef __glew_h__
7         glewInit();
8 #endif
9
10         printf("GL vendor: %s\n", glGetString(GL_VENDOR));
11         printf("GL renderer: %s\n", glGetString(GL_RENDERER));
12         printf("GL version: %s\n", glGetString(GL_VERSION));
13
14         return 0;
15 }