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[ansitris]
/
src
/
game.h
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#ifndef GAME_H_
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#define GAME_H_
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int quit;
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long tick_interval;
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int use_bell;
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int init_game(void);
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void cleanup_game(void);
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long update(long msec);
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void game_input(int c);
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#endif /* GAME_H_ */