hurray the parser works
[antikythera] / src / main.cc
index 5dd2857..6a296b9 100644 (file)
@@ -8,12 +8,18 @@
 #include <GL/glut.h>
 #endif
 #include "app.h"
+#include "sdr.h"
+#include "shadow.h"
+#include "texture.h"
 #include "machine.h"
+#include "meshgen.h"
+#include "mparser.h"
 
 static bool init();
 static void cleanup();
 static void display();
 static void idle();
+static void draw_scene();
 static void draw_gears();
 static void reshape(int x, int y);
 static void keyb(unsigned char key, int x, int y);
@@ -24,17 +30,28 @@ static Gear *pick_gear(int x, int y);
 
 static int win_width, win_height;
 
-static float cam_dist = 0.5;
-static float cam_theta, cam_phi;
+static float cam_dist = 0.25;
+static float cam_theta, cam_phi = 20;
 static int prev_mx, prev_my;
 static bool bnstate[8];
 
+static Mat4 view_matrix;
+
 static unsigned int start_time, prev_msec;
 static Machine *machine;
 static Gear *hover_gear, *sel_gear;
 static HitPoint pick_hit;
 static Vec3 sel_hit_pos;
 
+static unsigned int sdr_shadow_notex;
+static int dbg_show_shadowmap;
+
+static TextureSet texman;
+static Texture *envmap;
+static Mesh *skydome;
+static unsigned int sdr_skydome;
+
+
 int main(int argc, char **argv)
 {
        glutInitWindowSize(1024, 768);
@@ -72,13 +89,19 @@ static bool init()
        Mesh::use_custom_sdr_attr = false;
 
        machine = new Machine;
+       if(!parse_machine(machine, "data/test.machine")) {
+               fprintf(stderr, "failed to parse machine\n");
+               return false;
+       }
 
+       /*
        const float pitch = 10.0f;
 
        Gear *gear1 = new Gear;
        gear1->pos = Vec3(-50, 0, 0);
        gear1->set_teeth(16, pitch);
        gear1->gen_mesh();
+       gear1->color = Vec3(0.35, 0.6, 0.8);
        machine->add_gear(gear1);
 
        Gear *gear2 = new Gear;
@@ -93,6 +116,7 @@ static bool init()
        gear3->pos = gear2->pos + Vec3(0, gear2->radius + gear3->radius - gear2->teeth_length * 0.75, 0);
        gear3->gen_mesh();
        machine->add_gear(gear3);
+       gear3->color = Vec3(0.5, 0.8, 0.6);
 
        Gear *subgear = new Gear;
        subgear->set_teeth(10, pitch);
@@ -100,8 +124,34 @@ static bool init()
        subgear->gen_mesh();
        gear2->attach(subgear);
        machine->add_gear(subgear);
+       subgear->color = Vec3(0.8, 0.7, 0.5);
+       */
+
+       //machine->add_motor(0, 1.0);
+
+       // shadows
+       init_shadow(2048);
 
-       machine->add_motor(0, 1.0);
+       if(!(sdr_shadow_notex = create_program_load("sdr/shadow.v.glsl", "sdr/shadow-notex.p.glsl"))) {
+               return false;
+       }
+       set_uniform_int(sdr_shadow_notex, "shadowmap", 1);
+       set_uniform_int(sdr_shadow_notex, "envmap", 2);
+
+       float ambient[] = {0.1, 0.1, 0.1, 0.0};
+       glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
+
+       // env
+       envmap = texman.get_texture("data/stpeters_cross.jpg", TEX_CUBE);
+
+       skydome = new Mesh;
+       gen_sphere(skydome, 1.0, 16, 8);
+       skydome->flip_faces();
+
+       if(!(sdr_skydome = create_program_load("sdr/skydome.v.glsl", "sdr/skydome.p.glsl"))) {
+               return false;
+       }
+       glUseProgram(0);
 
        start_time = glutGet(GLUT_ELAPSED_TIME);
        return true;
@@ -109,11 +159,14 @@ static bool init()
 
 static void cleanup()
 {
+       texman.clear();
        delete machine;
 }
 
 static void update(float dt)
 {
+       texman.update();
+
        machine->update(dt);
 
        if(sel_gear) {
@@ -142,19 +195,87 @@ static void display()
 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
+       view_matrix = Mat4::identity;
+       view_matrix.pre_translate(0, 0, -cam_dist);
+       view_matrix.pre_rotate(deg_to_rad(cam_phi), 1, 0, 0);
+       view_matrix.pre_rotate(deg_to_rad(cam_theta), 0, 1, 0);
+
        glMatrixMode(GL_MODELVIEW);
-       glLoadIdentity();
-       glTranslatef(0, 0, -cam_dist);
-       glRotatef(cam_phi, 1, 0, 0);
-       glRotatef(cam_theta, 0, 1, 0);
+       glLoadMatrixf(view_matrix[0]);
 
-       set_light(0, Vec3(-50, 75, 100), Vec3(1.0, 0.8, 0.7) * 0.8);
-       set_light(1, Vec3(100, 0, 30), Vec3(0.6, 0.7, 1.0) * 0.6);
-       set_light(2, Vec3(-10, -10, 60), Vec3(0.8, 1.0, 0.8) * 0.3);
+       static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) };
+       set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8);
+       set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6);
+       set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
 
        update(dt);
 
-       draw_gears();
+       // shadowmap pass
+       begin_shadow_pass(lpos[0], Vec3(0, 0, 0), 0.2, 100, 150);
+       draw_scene();
+       end_shadow_pass();
+
+       // regular pass
+       const Mat4 &shadow_matrix = get_shadow_matrix();
+       Mat4 env_matrix = transpose(view_matrix.upper3x3());
+       set_uniform_matrix4(sdr_shadow_notex, "envmap_matrix", env_matrix[0]);
+
+       glActiveTexture(GL_TEXTURE1);
+       glBindTexture(GL_TEXTURE_2D, get_shadow_tex());
+       glMatrixMode(GL_TEXTURE);
+       glLoadMatrixf(shadow_matrix[0]);
+
+       glActiveTexture(GL_TEXTURE2);
+       glBindTexture(GL_TEXTURE_CUBE_MAP, envmap->get_id());
+
+       glActiveTexture(GL_TEXTURE0);
+       glMatrixMode(GL_MODELVIEW);
+
+       draw_scene();
+
+       glMatrixMode(GL_TEXTURE);
+       glLoadIdentity();
+       glMatrixMode(GL_MODELVIEW);
+
+
+       if(dbg_show_shadowmap) {
+               glMatrixMode(GL_PROJECTION);
+               glPushMatrix();
+               glLoadIdentity();
+               glMatrixMode(GL_MODELVIEW);
+               glPushMatrix();
+               glLoadIdentity();
+               glMatrixMode(GL_TEXTURE);
+               glLoadIdentity();
+
+               glPushAttrib(GL_ENABLE_BIT);
+               glUseProgram(0);
+               glBindTexture(GL_TEXTURE_2D, get_shadow_tex());
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+               glEnable(GL_TEXTURE_2D);
+               glDisable(GL_DEPTH_TEST);
+               glDisable(GL_LIGHTING);
+               glDisable(GL_BLEND);
+
+               glBegin(GL_QUADS);
+               glColor4f(1, 1, 1, 1);
+               glTexCoord2f(0, 0); glVertex2f(-0.95, -0.95);
+               glTexCoord2f(1, 0); glVertex2f(-0.5, -0.95);
+               glTexCoord2f(1, 1); glVertex2f(-0.5, -0.5);
+               glTexCoord2f(0, 1); glVertex2f(-0.95, -0.5);
+               glEnd();
+
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+               glBindTexture(GL_TEXTURE_2D, 0);
+
+               glPopAttrib();
+
+               glMatrixMode(GL_PROJECTION);
+               glPopMatrix();
+               glMatrixMode(GL_MODELVIEW);
+               glPopMatrix();
+       }
+
 
        glutSwapBuffers();
        assert(glGetError() == GL_NO_ERROR);
@@ -165,13 +286,38 @@ static void idle()
        glutPostRedisplay();
 }
 
+static void draw_scene()
+{
+       // draw skydome
+       glDepthMask(0);
+
+       Mat4 rot_view = view_matrix.upper3x3();
+       glMatrixMode(GL_MODELVIEW);
+       glPushMatrix();
+       glLoadMatrixf(rot_view[0]);
+
+       bind_texture(envmap, 0);
+
+       glUseProgram(sdr_skydome);
+       skydome->draw();
+       glUseProgram(0);
+
+       bind_texture(0, 0);
+
+       glPopMatrix();
+       glDepthMask(1);
+
+       // draw mechanism
+       draw_gears();
+}
+
 static void draw_gears()
 {
        /* world scale is in meters, gears are in millimeters, scale by 1/1000 */
        glPushMatrix();
        glScalef(0.001, 0.001, 0.001);
 
-       if(sel_gear || hover_gear) {
+       if(!shadow_pass && (sel_gear || hover_gear)) {
                glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_POLYGON_BIT);
 
                glDisable(GL_LIGHTING);
@@ -190,7 +336,9 @@ static void draw_gears()
                glPopAttrib();
        }
 
+       glUseProgram(shadow_pass ? 0 : sdr_shadow_notex);
        machine->draw();
+       glUseProgram(0);
 
        glPopMatrix();
 }
@@ -204,7 +352,7 @@ static void reshape(int x, int y)
 
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
-       gluPerspective(50.0, (float)x / (float)y, 0.01, 100.0);
+       gluPerspective(50.0, (float)x / (float)y, 0.01, 50.0);
 }
 
 static void keyb(unsigned char key, int x, int y)
@@ -217,6 +365,11 @@ static void keyb(unsigned char key, int x, int y)
                opt_gear_wireframe = !opt_gear_wireframe;
                glutPostRedisplay();
                break;
+
+       case 's':
+               dbg_show_shadowmap = !dbg_show_shadowmap;
+               glutPostRedisplay();
+               break;
        }
 }