glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(5.0);
anim = fmod(t / 6.0f, LOOPTIME);
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(5.0);
anim = fmod(t / 6.0f, LOOPTIME);
for(i=0; i<nverts-1; i++) {
float t0 = (float)i * dt;
float t1 = (float)(i + 1) * dt;
for(i=0; i<nverts-1; i++) {
float t0 = (float)i * dt;
float t1 = (float)(i + 1) * dt;
glColor4f(0.8, 0, 0, 2.0 * (anim - 1.0f) / (LOOPTIME - 1.0f));
draw_disc(0, 0, 0.14, 24);
glColor4f(0.8, 0, 0, 2.0 * (anim - 1.0f) / (LOOPTIME - 1.0f));
draw_disc(0, 0, 0.14, 24);