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first pass at the obj loader
[cyberay]
/
src
/
level.c
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#include <stdio.h>
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#include "level.h"
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int load_level(struct level *lvl, const char *fname)
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{
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return -1;
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}
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int ray_level(cgm_ray *ray, struct level *lvl, float tmax, struct rayhit *hit)
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{
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return 0;
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}