8 GKEY_F2, GKEY_F3, GKEY_F4, GKEY_F5, GKEY_F6, GKEY_F7,
9 GKEY_F8, GKEY_F9, GKEY_F10, GKEY_F11, GKEY_F12,
10 GKEY_UP, GKEY_DOWN, GKEY_LEFT, GKEY_RIGHT,
11 GKEY_PGUP, GKEY_PGDOWN,
27 void (*destroy)(void);
30 void (*display)(void);
31 void (*reshape)(int, int);
32 void (*keyboard)(int, int);
33 void (*mouse)(int, int, int, int);
34 void (*motion)(int, int);
37 extern int mouse_x, mouse_y, mouse_state[3];
38 extern int mouse_grabbed;
39 extern unsigned int modkeys;
40 extern int win_width, win_height;
41 extern float win_aspect;
44 extern struct game_screen *cur_scr;
48 void game_shutdown(void);
50 void game_display(void);
51 void game_reshape(int x, int y);
52 void game_keyboard(int key, int press);
53 void game_mouse(int bn, int st, int x, int y);
54 void game_motion(int x, int y);
56 void game_chscr(struct game_screen *scr);
58 /* defined in main.c */
59 void game_swap_buffers(void);
61 void game_fullscreen(int fs);
62 void game_grabmouse(int grab);