- glEnable(GL_FRAMEBUFFER_SRGB);
- glEnable(GL_MULTISAMPLE);
-
- glGenTextures(1, &fbtex);
- glBindTexture(GL_TEXTURE_2D, fbtex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if(win_width) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, win_width, win_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);