gamma correction fallback for -nosrgb
[demo_prior] / src / demo.c
index d0b1127..97da536 100644 (file)
@@ -2,6 +2,9 @@
 #include "opengl.h"
 #include "demo.h"
 #include "part.h"
+#include "post.h"
+#include "sdr.h"
+#include "opt.h"
 
 void reg_whitted(void);
 
@@ -9,6 +12,9 @@ int win_width, win_height;
 float win_aspect;
 long time_msec;
 
+static int reshape_pending;
+static unsigned int fbtex;
+static unsigned int sdr_gamma;
 
 int demo_init(void)
 {
@@ -23,6 +29,18 @@ int demo_init(void)
        glEnable(GL_FRAMEBUFFER_SRGB);
        glEnable(GL_MULTISAMPLE);
 
+       glGenTextures(1, &fbtex);
+       glBindTexture(GL_TEXTURE_2D, fbtex);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       if(win_width) {
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, win_width, win_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+       }
+
+       if(!(sdr_gamma = create_program_load("sdr/gamma.v.glsl", "sdr/gamma.p.glsl"))) {
+               fprintf(stderr, "Warning: failed to load the gamma correction shader\n");
+       }
+
        reg_whitted();
 
        for(i=0; i<num_parts; i++) {
@@ -40,6 +58,13 @@ void demo_cleanup(void)
 {
        int i;
 
+       if(sdr_gamma) {
+               glDeleteProgram(sdr_gamma);
+       }
+       if(fbtex) {
+               glDeleteTextures(1, &fbtex);
+       }
+
        for(i=0; i<num_parts; i++) {
                parts[i]->destroy();
        }
@@ -49,6 +74,13 @@ void demo_display(void)
 {
        long part_time;
 
+       if(reshape_pending) {
+               /* reshape fbtex */
+               glBindTexture(GL_TEXTURE_2D, fbtex);
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, win_width, win_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+               reshape_pending = 1;
+       }
+
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
        if(!cur_part) return;
@@ -75,10 +107,21 @@ void demo_display(void)
                prev_part = 0;
                cur_part->draw(part_time);
        }
+
+       /* no-srgb gamma correction fallback */
+       if(!opt.srgb) {
+               glBindTexture(GL_TEXTURE_2D, fbtex);
+               glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, win_width, win_height);
+
+               glUseProgram(sdr_gamma);
+               overlay(fbtex, win_aspect, 1.0);
+       }
 }
 
 void demo_reshape(int x, int y)
 {
+       reshape_pending = 1;
+
        win_width = x;
        win_height = y;
        win_aspect = (float)x / (float)y;