#include "post.h"
#include "sdr.h"
#include "opt.h"
+#include "drawtext.h"
+#include "imtk.h"
+#include "osd.h"
void reg_whitted(void);
float win_aspect;
long time_msec;
+struct dtx_font *fnt_ui;
+int fnt_ui_size;
+
static int reshape_pending;
static unsigned int sdr_gamma;
glEnable(GL_MULTISAMPLE);
}
+ if(opt.vsync) {
+ gl_swap_interval(1);
+ } else {
+ gl_swap_interval(0);
+ }
+
+ if(!(fnt_ui = dtx_open_font_glyphmap("data/ui.glyphmap"))) {
+ fprintf(stderr, "failed to open ui font\n");
+ return -1;
+ }
+ fnt_ui_size = dtx_get_glyphmap_ptsize(dtx_get_glyphmap(fnt_ui, 0));
+ dtx_prepare_range(fnt_ui, fnt_ui_size, 32, 127);
+
post_init();
if(!(sdr_gamma = create_program_load("sdr/post.v.glsl", "sdr/gamma.p.glsl"))) {
for(i=0; i<num_parts; i++) {
parts[i]->destroy();
}
+
+ dtx_close_font(fnt_ui);
}
void demo_display(void)
glUseProgram(sdr_gamma);
overlay_tex(post_fbtex, 1.0);
}
+
+ {
+ static long frames, prev_upd, fps;
+ long dt;
+
+ frames++;
+
+ dt = time_msec - prev_upd;
+ if(dt >= 750) {
+ fps = (frames * 1000 << 8 + 128) / dt;
+ frames = 0;
+ prev_upd = time_msec;
+ }
+
+ print_text(win_width - 80, 20, 1.0, 0.8, 0.1, "fps: %ld.%ld", fps >> 8, ((fps & 0xff) * 10) >> 8);
+ }
+
+ draw_osd();
}
void demo_reshape(int x, int y)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0, win_aspect, 0.5, 500.0);
+
+ imtk_set_viewport(x, y);
}
void demo_keyboard(int key, int st)