glRotatef(-cam_phi, 1, 0, 0);
glTranslatef(0, 0, cam_dist);
- glBindFramebuffer(GL_FRAMEBUFFER, post_fbo[0]);
- glClear(GL_COLOR_BUFFER_BIT);
-
glUseProgram(sdr);
glUniform1f(uloc_aspect, win_aspect);
glVertex2f(-1, 1);
glEnd();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glUseProgram(post_sdr[POST_OLDFIG]);
- overlay_tex(post_fbtex, 1.0);
+ vignette(0.43, 0.38, 0.45, 0.8, 1.0);
- if(dbgtex) {
+ if(dbgtex && dbg_alpha > 0.0) {
glUseProgram(0);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(1, -1, 1);
overlay_tex(dbgtex, dbg_alpha);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
}
}