static void draw(long tm)
{
+ glDisable(GL_DEPTH_TEST);
+
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/*
glVertex2f(-1, 1);
glEnd();
- if(dbgtex) {
+ vignette(0.43, 0.38, 0.45, 0.8, 1.0);
+
+ if(dbgtex && dbg_alpha > 0.0) {
glUseProgram(0);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(1, -1, 1);
overlay_tex(dbgtex, dbg_alpha);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
}
}