#include "opengl.h"
#include "demo.h"
#include "part.h"
+#include "sdr.h"
static int init(void);
static void destroy(void);
static void mbutton(int bn, int st, int x, int y);
static void mmotion(int x, int y);
-static float cam_theta, cam_phi, cam_dist = 8;
-
-static int bnstate[8];
-static int mouse_x, mouse_y;
static struct demo_part part = {
"whitted",
mbutton, mmotion
};
+static float cam_theta, cam_phi, cam_dist = 8;
+
+static int bnstate[8];
+static int mouse_x, mouse_y;
+
+static unsigned int sdr;
+
+
void reg_whitted(void)
{
add_part(&part);
static int init(void)
{
+ if(!(sdr = create_program_load("sdr/whitted.v.glsl", "sdr/whitted.p.glsl"))) {
+ return -1;
+ }
return 0;
}
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
+ /*
glTranslatef(0, 0, -cam_dist);
glRotatef(cam_phi, 1, 0, 0);
glRotatef(cam_theta, 0, 1, 0);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glFrontFace(GL_CW);
- glutSolidTeapot(1.0);
- glFrontFace(GL_CCW);
+ */
+ glRotatef(-cam_theta, 0, 1, 0);
+ glRotatef(-cam_phi, 1, 0, 0);
+ glTranslatef(0, 0, cam_dist);
+
+ glUseProgram(sdr);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(-1, -1);
+ glTexCoord2f(1, 0);
+ glVertex2f(1, -1);
+ glTexCoord2f(1, 1);
+ glVertex2f(1, 1);
+ glTexCoord2f(0, 1);
+ glVertex2f(-1, 1);
+ glEnd();
}
static void mbutton(int bn, int st, int x, int y)