fixed incorrect checking of the existence of GLX_EXT_swap_control and friends
[demo_prior] / src / part_whitted.c
index 5b98ad6..6c176b4 100644 (file)
@@ -2,6 +2,9 @@
 #include "demo.h"
 #include "part.h"
 #include "sdr.h"
+#include "texture.h"
+#include "post.h"
+#include "imtk.h"
 
 static int init(void);
 static void destroy(void);
@@ -23,12 +26,16 @@ static struct demo_part part = {
        mbutton, mmotion
 };
 
-static float cam_theta, cam_phi, cam_dist = 8;
+static float cam_theta, cam_phi, cam_dist = 6;
 
 static int bnstate[8];
 static int mouse_x, mouse_y;
 
 static unsigned int sdr;
+static int uloc_aspect;
+
+static struct texture *dbgtex;
+static float dbg_alpha;
 
 
 void reg_whitted(void)
@@ -42,11 +49,16 @@ static int init(void)
        if(!(sdr = create_program_load("sdr/whitted.v.glsl", "sdr/whitted.p.glsl"))) {
                return -1;
        }
+       uloc_aspect = get_uniform_loc(sdr, "aspect");
+
+       dbgtex = load_texture("data/dbg_whitted.jpg");
+
        return 0;
 }
 
 static void destroy(void)
 {
+       free_texture(dbgtex);
 }
 
 static void start(void)
@@ -59,6 +71,11 @@ static void stop(void)
 
 static void draw(long tm)
 {
+       static float vgn_offset = 0.47;
+       static float vgn_sharp = 3.1;
+
+       glDisable(GL_DEPTH_TEST);
+
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        /*
@@ -71,6 +88,7 @@ static void draw(long tm)
        glTranslatef(0, 0, cam_dist);
 
        glUseProgram(sdr);
+       glUniform1f(uloc_aspect, win_aspect);
 
        glBegin(GL_QUADS);
        glTexCoord2f(0, 0);
@@ -82,6 +100,37 @@ static void draw(long tm)
        glTexCoord2f(0, 1);
        glVertex2f(-1, 1);
        glEnd();
+
+       vignette(0.15, 0.05, 0.15, vgn_offset, vgn_sharp);
+
+       if(dbgtex && dbg_alpha > 0.0) {
+               glUseProgram(0);
+               glMatrixMode(GL_TEXTURE);
+               glLoadIdentity();
+               glScalef(1, -1, 1);
+               overlay_tex(dbgtex, dbg_alpha);
+               glMatrixMode(GL_TEXTURE);
+               glLoadIdentity();
+       }
+
+       if(dbgui) {
+               glUseProgram(0);
+
+               imtk_begin();
+               imtk_layout_start(10, 20);
+               imtk_layout_spacing(10);
+
+               imtk_layout_dir(IMTK_HORIZONTAL);
+
+               imtk_label("offset:", IMTK_AUTO, IMTK_AUTO);
+               vgn_offset = imtk_slider(IMUID, vgn_offset, 0.0, 1.5, IMTK_AUTO, IMTK_AUTO);
+               imtk_layout_newline();
+
+               imtk_label("sharpness:", IMTK_AUTO, IMTK_AUTO);
+               vgn_sharp = imtk_slider(IMUID, vgn_sharp, 0, 10, IMTK_AUTO, IMTK_AUTO);
+               imtk_layout_newline();
+               imtk_end();
+       }
 }
 
 static void mbutton(int bn, int st, int x, int y)
@@ -89,6 +138,21 @@ static void mbutton(int bn, int st, int x, int y)
        bnstate[bn] = st;
        mouse_x = x;
        mouse_y = y;
+
+       switch(bn) {
+       case 0:
+               if(imtk_layout_contains(x, y)) {
+                       imtk_inp_mouse(bn, st);
+               }
+               break;
+       case 3:
+               dbg_alpha += 0.1;
+               if(dbg_alpha > 1.0) dbg_alpha = 1.0;
+               break;
+       case 4:
+               dbg_alpha -= 0.1;
+               if(dbg_alpha < 0.0) dbg_alpha = 0.0;
+       }
 }
 
 static void mmotion(int x, int y)
@@ -100,6 +164,11 @@ static void mmotion(int x, int y)
 
        if(!(dx | dy)) return;
 
+       if(imtk_layout_contains(x, y)) {
+               imtk_inp_motion(x, y);
+               return;
+       }
+
        if(bnstate[0]) {
                cam_theta += dx * 0.5;
                cam_phi += dy * 0.5;