--- /dev/null
+#include <stdio.h>
+#include <stdlib.h>
+#include "opengl.h"
+#include "texture.h"
+#include "imago2.h"
+#include "opt.h"
+
+static unsigned int gl_ifmt[2][NUM_IMG_FMT] = {
+ /* opt.srgb == 0 */
+ {GL_LUMINANCE, GL_RGB, GL_RGBA, GL_LUMINANCE16F_ARB, GL_RGB16F, GL_RGBA16F, GL_RGBA, GL_RGB},
+ /* opt.srgb == 1 */
+ {GL_SLUMINANCE, GL_SRGB, GL_SRGB_ALPHA, GL_LUMINANCE16F_ARB, GL_RGB16F, GL_RGBA16F, GL_SRGB_ALPHA, GL_SRGB}
+};
+static unsigned int gl_fmt[] = {
+ GL_LUMINANCE, GL_RGB, GL_RGBA, GL_LUMINANCE, GL_RGB, GL_RGBA, GL_BGRA, GL_RGB
+};
+static unsigned int gl_type[] = {
+ GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE, GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5
+};
+
+struct texture *load_texture(const char *fname)
+{
+ struct img_pixmap img;
+ struct texture *tex;
+ int ifmt;
+
+ img_init(&img);
+ if(img_load(&img, fname) == -1) {
+ fprintf(stderr, "failed to load texture: %s\n", fname);
+ return 0;
+ }
+ ifmt = gl_ifmt[opt.srgb][img.fmt];
+
+ if(!(tex = malloc(sizeof *tex))) {
+ img_destroy(&img);
+ fprintf(stderr, "failed to allocate texture\n");
+ return 0;
+ }
+
+ glGenTextures(1, &tex->id);
+ glBindTexture(GL_TEXTURE_2D, tex->id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, ifmt, img.width, img.height, 0, gl_fmt[img.fmt],
+ gl_type[img.fmt], img.pixels);
+
+ tex->width = img.width;
+ tex->height = img.height;
+ tex->pixels = img.pixels;
+ return tex;
+}
+
+void free_texture(struct texture *tex)
+{
+ if(!tex) return;
+
+ if(tex->id) {
+ glDeleteTextures(1, &tex->id);
+ }
+
+ free(tex->pixels);
+ free(tex);
+}