- moved fbtex to post.c, made it a ping-pong buffer, added fbos for it.
[demo_prior] / src / texture.c
index c0a80b2..32e5c2b 100644 (file)
@@ -18,6 +18,7 @@ static unsigned int gl_type[] = {
        GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE, GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5
 };
 
+
 struct texture *load_texture(const char *fname)
 {
        struct img_pixmap img;