#include <pc.h>
#include <go32.h>
#include <dpmi.h>
+#include <sys/nearptr.h>
#include "audio.h"
#include "au_sb.h"
#include "dma.h"
void sb_start(int rate, int nchan)
{
+ int seg, pmsel;
uint32_t addr;
int size;
_go32_dpmi_seginfo intr;
- /* for now just use the are after boot2. it's only used by the second stage
- * loader and the VBE init code, none of which should overlap with audio playback.
- * It's not necessary to use low memory. We can use up to the first 16mb for this,
- * so if this becomes an issue, I'll make a DMA buffer allocator over 1mb.
- * start the buffer from the next 64k boundary.
- */
- addr = ((uint32_t)low_mem_buffer + 0xffff) & 0xffff0000;
- buffer = (void*)addr;
+ if(!buffer) {
+ __djgpp_nearptr_enable();
+
+ /* allocate a 64k-aligned 64k buffer in low memory */
+ if((seg = __dpmi_allocate_dos_memory(65536 * 2 / 16, &pmsel)) <= 0) {
+ fprintf(stderr, "sb_start: failed to allocate DMA buffer\n");
+ return;
+ }
+
+ printf("allocated seg: %d, addr: %lx\n", seg, (unsigned long)seg << 4);
+
+ addr = ((uint32_t)(seg << 4) + 0xffff) & 0xffff0000;
+ printf("aligned: %lx\n", (unsigned long)addr);
+ buffer = (void*)(addr - __djgpp_base_address);
+ } else {
+ addr = (uint32_t)buffer;
+ }
xfer_mode = CMD_MODE_SIGNED;
if(nchan > 1) {