13 #include "dos/gfx.h" /* for wait_vsync assembly macro */
15 void wait_vsync(void);
19 #define SPAWN_RATE 16.0f
21 #define HAIR_LENGTH 32
29 struct particle *next;
37 struct particle *plist[NSPAWNPOS];
40 static int init(void);
41 static void destroy(void);
42 static void start(long trans_time);
43 static void draw(void);
44 static void update_hairball(struct hairball *hb, float dt);
45 static void draw_hairball(struct hairball *hb);
47 static struct particle *palloc(void);
48 void pfree(struct particle *p);
51 static struct screen scr = {
59 static long start_time;
61 static vec3_t *spawnpos, *spawndir;
63 static struct hairball hball;
65 struct screen *hairball_screen(void)
74 hball.xform[0] = hball.xform[5] = hball.xform[10] = hball.xform[15] = 1.0f;
77 if(!(spawnpos = malloc(NSPAWNPOS * sizeof *spawnpos)) ||
78 !(spawndir = malloc(NSPAWNPOS * sizeof *spawndir))) {
79 fprintf(stderr, "failed to allocate spawnpos/dir array\n");
83 for(i=0; i<NSPAWNPOS; i++) {
84 spawnpos[i] = spawndir[i] = sphrand(1.0f);
90 static void destroy(void)
94 static void start(long trans_time)
96 g3d_matrix_mode(G3D_PROJECTION);
98 g3d_perspective(50.0, 1.33333, 0.5, 100.0);
100 start_time = time_msec;
103 static void update(void)
105 static float prev_mx, prev_my;
106 static long prev_msec;
107 int mouse_dx, mouse_dy;
108 long msec = time_msec - start_time;
109 float dt = (msec - prev_msec) / 1000.0f;
112 mouse_dx = mouse_x - prev_mx;
113 mouse_dy = mouse_y - prev_my;
118 hball.pos.x += mouse_dx * 0.05;
119 hball.pos.y -= mouse_dy * 0.05;
122 //hball.rot = quat_rotate(hball.rot, dt * 2.0f, 0, 1, 0);
124 quat_to_mat(hball.xform, hball.rot);
125 hball.xform[12] = hball.pos.x;
126 hball.xform[13] = hball.pos.y;
127 hball.xform[14] = hball.pos.z;
129 update_hairball(&hball, dt);
132 static void draw(void)
135 static unsigned long last_swap;
139 memset(fb_pixels, 0, fb_width * fb_height * 2);
141 g3d_matrix_mode(G3D_MODELVIEW);
143 g3d_translate(0, 0, -8);
145 draw_hairball(&hball);
148 if(msec - last_swap < 16) {
154 swap_buffers(fb_pixels);
155 last_swap = get_msec();
158 static void update_hairball(struct hairball *hb, float dt)
160 int i, j, spawn_count;
161 struct particle pdummy, *prev, *p;
162 static float spawn_acc;
164 /* update particles */
165 for(i=0; i<NSPAWNPOS; i++) {
166 pdummy.next = hb->plist[i];
168 while(prev && prev->next) {
171 prev->next = p->next;
177 p->pos.x += p->vel.x * dt;
178 p->pos.y += p->vel.y * dt;
179 p->pos.z += p->vel.z * dt;
180 p->vel.y += GRAV * dt;
182 p->r = p->g = p->b = (p->life << 8) / HAIR_LENGTH - 1;
187 hb->plist[i] = pdummy.next;
190 /* spawn new particles */
192 if(spawn_acc >= (1.0f / SPAWN_RATE)) {
193 for(i=0; i<NSPAWNPOS; i++) {
194 struct particle *p = palloc();
195 float *mat = hb->xform;
196 vec3_t pos = spawnpos[i];
198 p->pos.x = mat[0] * pos.x + mat[4] * pos.y + mat[8] * pos.z + mat[12];
199 p->pos.y = mat[1] * pos.x + mat[5] * pos.y + mat[9] * pos.z + mat[13];
200 p->pos.z = mat[2] * pos.x + mat[6] * pos.y + mat[10] * pos.z + mat[14];
202 p->vel = spawndir[i];
203 p->life = HAIR_LENGTH;
205 p->next = hb->plist[i];
208 spawn_acc -= 1.0f / SPAWN_RATE;
212 static void draw_hairball(struct hairball *hb)
218 g3d_begin(G3D_LINES);
219 for(i=0; i<NSPAWNPOS; i++) {
221 prevpos.x = hb->xform[0] * spawnpos[i].x + hb->xform[4] * spawnpos[i].y + hb->xform[8] * spawnpos[i].z + hb->xform[12];
222 prevpos.y = hb->xform[1] * spawnpos[i].x + hb->xform[5] * spawnpos[i].y + hb->xform[9] * spawnpos[i].z + hb->xform[13];
223 prevpos.z = hb->xform[2] * spawnpos[i].x + hb->xform[6] * spawnpos[i].y + hb->xform[10] * spawnpos[i].z + hb->xform[14];
227 g3d_color3b(p->r, p->g, p->b);
228 g3d_vertex(prevpos.x, prevpos.y, prevpos.z);
229 g3d_vertex(p->pos.x, p->pos.y, p->pos.z);
238 static struct particle *palloc(void)
240 return malloc(sizeof(struct particle));
243 void pfree(struct particle *p)