13 * 1 -> fully inside, not clipped
14 * 0 -> straddling the plane and clipped
15 * -1 -> fully outside, not clipped
16 * in all cases, vertices are copied to vout, and the vertex count is written
17 * to wherever voutnum is pointing
19 int clip_poly(struct g3d_vertex *vout, int *voutnum,
20 const struct g3d_vertex *vin, int vnum, struct cplane *plane);
22 #endif /* POLYCLIP_H_ */