6 // TinyFPS, just a minimal fraps like font to show FPS during the demo and not just after.
7 // I'll be using it in my effects for my performance test purposes, just adding it here.
8 // Maybe it would be nice if initFpsFonts would be called in demo.c once but I avoided touching that code.
11 1110 0010 1110 1110 1010 1110 1110 1110 1110 1110
12 1010 0010 0010 0010 1010 1000 1000 0010 1010 1010
13 1010 0010 1110 0110 1110 1110 1110 0010 1110 1110
14 1010 0010 1000 0010 0010 0010 1010 0010 1010 0010
15 1110 0010 1110 1110 0010 1110 1110 0010 1110 1110
18 const unsigned char miniDecimalData[] = { 0xE2, 0xEE, 0xAE, 0xEE, 0xEE,
19 0xA2, 0x22, 0xA8, 0x82, 0xAA,
20 0xA2, 0xE6, 0xEE, 0xE2, 0xEE,
21 0xA2, 0x82, 0x22, 0xA2, 0xA2,
22 0xE2, 0xEE, 0x2E, 0xE2, 0xEE };
24 unsigned short miniDecimalFonts[FPS_FONT_NUM_PIXELS];
26 unsigned long startingFpsTime = 0;
32 if (fpsFontsInit == 0)
34 unsigned char miniDecimalPixels[FPS_FONT_NUM_PIXELS];
37 for (int i = 0; i < FPS_FONT_NUM_PIXELS / 8; i++)
39 unsigned char d = miniDecimalData[i];
40 for (int j = 0; j < 8; j++)
42 unsigned char c = (d & 0x80) >> 7;
43 miniDecimalPixels[k++] = c;
49 for (int n = 0; n < FPS_FONTS_NUM; n++)
51 for (int y = 0; y < FPS_FONT_HEIGHT; y++)
53 for (int x = 0; x < FPS_FONT_WIDTH; x++)
55 miniDecimalFonts[i++] = miniDecimalPixels[n * FPS_FONT_WIDTH + x + y * FPS_FONT_WIDTH * FPS_FONTS_NUM] * 0xFFFF;
64 void drawFont(unsigned char decimal, int posX, int posY, unsigned char zoom, unsigned short *vram)
69 unsigned short *fontData = (unsigned short*)&miniDecimalFonts[decimal * FPS_FONT_WIDTH * FPS_FONT_HEIGHT];
71 vram += posY * fb_width + posX;
73 if (zoom < 1) zoom = 1;
74 if (zoom > 4) zoom = 4;
76 for (y = 0; y<FPS_FONT_HEIGHT; y++)
78 for (x = 0; x<FPS_FONT_WIDTH; x++)
84 for (j=0; j<zoom; j++)
86 for (k=0; k<zoom; k++)
88 *(vram + j * fb_width + k) ^= c;
94 vram += (-FPS_FONT_WIDTH * zoom + fb_width * zoom);
98 void drawDecimal(unsigned int number, int posX, int posY, unsigned char zoom, unsigned short *vram)
103 itoa(number, buffer, 10);
105 while(i < 8 && buffer[i] != 0)
107 drawFont(buffer[i] - 48, posX + i * zoom * FPS_FONT_WIDTH, posY, zoom, vram);
112 void drawFps(unsigned short *vram)
114 unsigned long dt = time_msec - startingFpsTime;
120 fps = (nFrames * 1000) / dt;
121 startingFpsTime = time_msec;
124 drawDecimal(fps, 4, 4, 2, vram);