fixed overdlow when calculating winding of large polygons in the
[dosdemo] / dosdemo.vcxproj.filters
index 50d3cf8..f6fc8c4 100644 (file)
     <ClCompile Include="src\sdl\main.c">\r
       <Filter>src\sdl</Filter>\r
     </ClCompile>\r
-    <ClCompile Include="src\fract.c">\r
+    <ClCompile Include="src\gfxutil.c">\r
       <Filter>src</Filter>\r
     </ClCompile>\r
-    <ClCompile Include="src\gfxutil.c">\r
+    <ClCompile Include="src\3dgfx.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\polyfill.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\polytest.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\plasma.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\tinyfps.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\sdl\music.c">\r
+      <Filter>src\sdl</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\cfgopt.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\thunder.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\dynarr.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\metaball.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\metasurf.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\polyclip.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\bump.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\fract.c">\r
       <Filter>src</Filter>\r
     </ClCompile>\r
     <ClCompile Include="src\grise.c">\r
     <ClInclude Include="src\gfxutil.h">\r
       <Filter>src</Filter>\r
     </ClInclude>\r
+    <ClInclude Include="src\tinyfps.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\cfgopt.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\3dgfx.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\dynarr.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\mcubes.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\metasurf.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\music.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\polyclip.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\polyfill.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\polytmpl.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\sball.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\util.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\vmath.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
   </ItemGroup>\r
 </Project>
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