build mikmod and the music code on windows
[dosdemo] / libs / mikmod / mikmod.vcxproj
diff --git a/libs/mikmod/mikmod.vcxproj b/libs/mikmod/mikmod.vcxproj
new file mode 100644 (file)
index 0000000..9b23001
--- /dev/null
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="depackers\mmcmp.c" />
+    <ClCompile Include="depackers\pp20.c" />
+    <ClCompile Include="depackers\s404.c" />
+    <ClCompile Include="depackers\xpk.c" />
+    <ClCompile Include="drivers\drv_nos.c" />
+    <ClCompile Include="drivers\drv_oss.c" />
+    <ClCompile Include="drivers\drv_sb.c" />
+    <ClCompile Include="drivers\drv_sdl.c" />
+    <ClCompile Include="drivers\drv_ultra.c" />
+    <ClCompile Include="drivers\drv_wss.c" />
+    <ClCompile Include="loaders\load_it.c" />
+    <ClCompile Include="loaders\load_mod.c" />
+    <ClCompile Include="loaders\load_s3m.c" />
+    <ClCompile Include="loaders\load_xm.c" />
+    <ClCompile Include="mmio\mmalloc.c" />
+    <ClCompile Include="mmio\mmerror.c" />
+    <ClCompile Include="mmio\mmio.c" />
+    <ClCompile Include="playercode\mdreg.c" />
+    <ClCompile Include="playercode\mdriver.c" />
+    <ClCompile Include="playercode\mdulaw.c" />
+    <ClCompile Include="playercode\mloader.c" />
+    <ClCompile Include="playercode\mlreg.c" />
+    <ClCompile Include="playercode\mlutil.c" />
+    <ClCompile Include="playercode\mplayer.c" />
+    <ClCompile Include="playercode\munitrk.c" />
+    <ClCompile Include="playercode\mwav.c" />
+    <ClCompile Include="playercode\npertab.c" />
+    <ClCompile Include="playercode\sloader.c" />
+    <ClCompile Include="playercode\virtch.c" />
+    <ClCompile Include="playercode\virtch2.c" />
+    <ClCompile Include="playercode\virtch_common.c" />
+    <ClCompile Include="posix\strcasecmp.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="config.h" />
+    <ClInclude Include="include\mikmod.h" />
+    <ClInclude Include="include\mikmod_ctype.h" />
+    <ClInclude Include="include\mikmod_internals.h" />
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{A5835F2B-734E-4730-8D0B-6288CDA4F73C}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>mikmod</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v120</PlatformToolset>
+    <WholeProgramOptimization>false</WholeProgramOptimization>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup />
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;MIKMOD_BUILD;MIKMOD_STATIC;HAVE_CONFIG_H;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>.;drivers;loaders;depackers;include;mmio;posix;playercode</AdditionalIncludeDirectories>
+      <DisableSpecificWarnings>4244;4996</DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;MIKMOD_BUILD;MIKMOD_STATIC;HAVE_CONFIG_H;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>.;drivers;loaders;depackers;include;mmio;posix;playercode</AdditionalIncludeDirectories>
+      <DisableSpecificWarnings>4244;4996</DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
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