#include <assert.h>
#include "3dgfx.h"
#include "polyfill.h"
+#include "polyclip.h"
#include "inttypes.h"
#include "util.h"
int width, height;
void *pixels;
+
+ int vport[4];
};
static void xform4_vec3(const float *mat, float *vec);
pfill_fb.pixels = pixels;
pfill_fb.width = width;
pfill_fb.height = height;
+
+ st->vport[0] = st->vport[1] = 0;
+ st->vport[2] = width;
+ st->vport[3] = height;
+}
+
+void g3d_viewport(int x, int y, int w, int h)
+{
+ st->vport[0] = x;
+ st->vport[1] = y;
+ st->vport[2] = w;
+ st->vport[3] = h;
}
void g3d_enable(unsigned int opt)
const int16_t *iarr, int iarr_size)
{
int i, j, nfaces;
- struct pvertex pv[4];
- struct g3d_vertex v[4];
+ struct pvertex pv[16];
+ struct g3d_vertex v[16];
int vnum = prim; /* primitive vertex counts correspond to enum values */
int mvtop = st->mtop[G3D_MODELVIEW];
int ptop = st->mtop[G3D_PROJECTION];
xform4_vec3(st->mat[G3D_PROJECTION][ptop], &v[i].x);
}
- /* TODO clipping */
+ /* clipping */
+ for(i=0; i<6; i++) {
+ struct g3d_vertex orig[16];
+ memcpy(orig, v, vnum * sizeof *v);
+
+ if(clip_frustum(v, &vnum, orig, vnum, i) < 0) {
+ /* polygon completely outside of view volume. discard */
+ return;
+ }
+ }
for(i=0; i<vnum; i++) {
if(v[i].w != 0.0f) {
}
/* viewport transformation */
- v[i].x = (v[i].x * 0.5f + 0.5f) * (float)st->width;
- v[i].y = (0.5f - v[i].y * 0.5f) * (float)st->height;
+ v[i].x = (v[i].x * 0.5f + 0.5f) * (float)st->vport[2] + st->vport[0];
+ v[i].y = (0.5f - v[i].y * 0.5f) * (float)st->vport[3] + st->vport[1];
/* convert pos to 24.8 fixed point */
pv[i].x = cround64(v[i].x * 256.0f);