debugging the BSP
[dosdemo] / src / 3dgfx.c
index 673122d..a4af73a 100644 (file)
@@ -396,7 +396,7 @@ void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size)
 }
 
 void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
-               const int16_t *iarr, int iarr_size)
+               const uint16_t *iarr, int iarr_size)
 {
        int i, j, nfaces;
        struct pvertex pv[16];
@@ -404,6 +404,9 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
        int vnum = prim; /* primitive vertex counts correspond to enum values */
        int mvtop = st->mtop[G3D_MODELVIEW];
        int ptop = st->mtop[G3D_PROJECTION];
+       struct g3d_vertex *tmpv;
+
+       tmpv = alloca(prim * 6 * sizeof *tmpv);
 
        /* calc the normal matrix */
        memcpy(st->norm_mat, st->mat[G3D_MODELVIEW][mvtop], 16 * sizeof(float));
@@ -423,12 +426,15 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        if(st->opt & G3D_LIGHTING) {
                                shade(v + i);
                        }
+                       if(st->opt & G3D_TEXTURE_GEN) {
+                               v[i].u = v[i].nx * 0.5 + 0.5;
+                               v[i].v = v[i].ny * 0.5 + 0.5;
+                       }
                        xform4_vec3(st->mat[G3D_PROJECTION][ptop], &v[i].x);
                }
 
                /* clipping */
                for(i=0; i<6; i++) {
-                       struct g3d_vertex tmpv[16];
                        memcpy(tmpv, v, vnum * sizeof *v);
 
                        if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) {