#include <math.h>
#include <assert.h>
#include "3dgfx.h"
+#include "gfxutil.h"
#include "polyfill.h"
#include "polyclip.h"
#include "inttypes.h"
+#include "demo.h"
#include "util.h"
#define STACK_SIZE 8
struct material mtl;
int width, height;
- void *pixels;
+ uint16_t *pixels;
int vport[4];
};
pfill_fb.width = width;
pfill_fb.height = height;
- st->vport[0] = st->vport[1] = 0;
- st->vport[2] = width;
- st->vport[3] = height;
+ g3d_viewport(0, 0, width, height);
}
void g3d_viewport(int x, int y, int w, int h)
nfaces = (iarr ? iarr_size : varr_size) / vnum;
for(j=0; j<nfaces; j++) {
+ vnum = prim; /* reset vnum for each iteration */
for(i=0; i<vnum; i++) {
v[i] = iarr ? varr[*iarr++] : *varr++;
/* clipping */
for(i=0; i<6; i++) {
- struct g3d_vertex orig[16];
- memcpy(orig, v, vnum * sizeof *v);
+ struct g3d_vertex tmpv[16];
+ memcpy(tmpv, v, vnum * sizeof *v);
- if(clip_frustum(v, &vnum, orig, vnum, i) < 0) {
+ if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) {
/* polygon completely outside of view volume. discard */
- return;
+ vnum = 0;
+ break;
}
}
+ if(!vnum) continue;
+
for(i=0; i<vnum; i++) {
if(v[i].w != 0.0f) {
v[i].x /= v[i].w;
pv[i].r = v[i].r;
pv[i].g = v[i].g;
pv[i].b = v[i].b;
+ pv[i].a = v[i].a;
}
/* backface culling */
}
}
- polyfill(st->fill_mode, pv, vnum);
+ switch(vnum) {
+ case 1:
+ if(st->opt & G3D_BLEND) {
+ int r, g, b;
+ int inv_alpha = 255 - pv[0].a;
+ uint16_t *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
+ r = ((int)pv[0].r * pv[0].a + UNPACK_R16(*dest) * inv_alpha) >> 8;
+ g = ((int)pv[0].g * pv[0].a + UNPACK_G16(*dest) * inv_alpha) >> 8;
+ b = ((int)pv[0].b * pv[0].a + UNPACK_B16(*dest) * inv_alpha) >> 8;
+ *dest++ = PACK_RGB16(r, g, b);
+ } else {
+ uint16_t *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
+ *dest = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b);
+ }
+ break;
+
+ case 2:
+ /* TODO: draw line */
+ break;
+
+ default:
+ polyfill(st->fill_mode, pv, vnum);
+ }
}
}