G3D_LIGHT1 = 0x000010,
G3D_LIGHT2 = 0x000020,
G3D_LIGHT3 = 0x000040,
- G3D_TEXTURE = 0x000080,
+ G3D_TEXTURE_2D = 0x000080, /* XXX doesn't affect anything, use g3d_polygon_mode */
G3D_BLEND = 0x000100,
G3D_TEXTURE_GEN = 0x000200,
G3D_CLIP_FRUSTUM = 0x000800,/* when disabled, don't clip against the frustum */
G3D_CLIP_PLANE2 = 0x004000,
G3D_CLIP_PLANE3 = 0x008000,
+ G3D_TEXTURE_MAT = 0x010000,
+
G3D_ALL = 0x7fffffff
};
enum {
G3D_MODELVIEW,
G3D_PROJECTION,
+ G3D_TEXTURE,
G3D_NUM_MATRICES
};