#ifndef THREEDGFX_H_
#define THREEDGFX_H_
+#include "inttypes.h"
+
struct g3d_vertex {
float x, y, z, w;
float nx, ny, nz;
/* arg to g3d_front_face */
enum { G3D_CCW, G3D_CW };
+/* arg to g3d_polygon_mode */
+enum {
+ G3D_WIRE,
+ G3D_FLAT
+};
+
/* matrix stacks */
enum {
G3D_MODELVIEW,
unsigned int g3d_getopt(unsigned int mask);
void g3d_front_face(unsigned int order);
+void g3d_polygon_mode(int pmode);
void g3d_matrix_mode(int mmode);
void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar);
void g3d_perspective(float vfov, float aspect, float znear, float zfar);
+const float *g3d_get_matrix(int which, float *m);
+
void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size);
+void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
+ const int16_t *iarr, int iarr_size);
#endif /* THREEDGFX_H_ */