+++ /dev/null
-#ifndef THREEDGFX_H_
-#define THREEDGFX_H_
-
-struct g3d_vertex {
- float x, y, z, w;
- float nx, ny, nz;
- float u, v;
- unsigned char r, g, b;
-};
-
-enum {
- G3D_POINTS = 1,
- G3D_LINES = 2,
- G3D_TRIANGLES = 3,
- G3D_QUADS = 4
-};
-
-/* g3d_enable/g3d_disable bits */
-enum {
- G3D_CULL_FACE = 1,
- G3D_DEPTH_TEST = 2, /* XXX not implemented */
- G3D_LIGHTING = 4,
- G3D_TEXTURE = 8,
-
- G3D_ALL = 0x7fffffff
-};
-
-/* 2nd arg to g3d_draw: which space are input verts in. skips parts of the pipeline */
-enum {
- G3D_LOCAL_SPACE, /* this being 0 makes a nice default arg. */
- G3D_WORLD_SPACE, /* ignore world matrix */
- G3D_VIEW_SPACE, /* ignore view matrix */
- G3D_CLIP_SPACE, /* ignore projection matrix */
- G3D_SCREEN_SPACE,/* 2D verts, don't divide by w */
- G3D_PIXEL_SPACE /* in pixel units, ignore viewport */
-};
-
-/* matrix stacks */
-enum {
- G3D_WORLD,
- G3D_VIEW,
- G3D_PROJECTION,
-
- G3D_NUM_MATRICES
-};
-
-void g3d_init(void);
-
-void g3d_framebuffer(int width, int height, void *pixels);
-
-void g3d_enable(unsigned int opt);
-void g3d_disable(unsigned int opt);
-void g3d_setopt(unsigned int opt, unsigned int mask);
-unsigned int g3d_getopt(unsigned int mask);
-
-void g3d_set_matrix(int which, const float *m); /* null ptr for identity */
-void g3d_mult_matrix(int which, const float *m);
-void g3d_push_matrix(int which);
-void g3d_pop_matrix(int which);
-
-void g3d_translate(float x, float y, float z);
-void g3d_rotate(float angle, float x, float y, float z);
-void g3d_scale(float x, float y, float z);
-void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar);
-void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar);
-void g3d_perspective(float vfov, float aspect, float znear, float zfar);
-
-void g3d_draw(int prim, int space, const struct g3d_vertex *varr, int num);
-
-#endif /* THREEDGFX_H_ */